Game data v30 · build 254Sources & research notes
Warehouse workers gather and store Construction Materials for convenient access and use.
Construction inputs
Production
Open full chain →This building’s steps include alternatives or gathering from the map, so no single ratio applies. See the production chain for the steps.
How production works
Workers repeat the recipe while inputs are available and stop when the building's output store is full. The output capacity of the Warehouse has not been established. Capacity and recipe say nothing about speed: cycle time is not yet measured for any building.
Level objectives that need Warehouse
Required amounts as set in each of 2 levels.
Campaign 1
- Miranda's Chance: The Itch Have in building ≥ 20
Standalone & challenge maps
Where it can be built
Listed in the build or plant list of 116 levels, grouped by campaign and story.
Campaign 1
- Miranda's Chance: The Itch, The Binge, The Chill
- Edgar's Growth: Edgar Shapes Up!, Edgar Relapses!, Edgar Bounces Back!
- Maddy's Road: Road Song, Sugar Highway, Too Many Cookies
- Pablo's Exit: On Edge, Blown Away
- Jaqweshia's Empire: Storefront, Management, Cache
- Felix's Blackout: Who's There?, What Happened?, Where Am I?
Campaign 2
- Jelena's Climb: Valley Draft, Slope Maze, Summit Heat
- Cory's Homework: Dad's Woodlot, Mom's Gardens, Cory's Reign
- Kaia's Dream: Out of the Blue, Into the Jungle, By the Sea
- Chico's Wish: Remains, Forgotten
- Izzy's Break: Anthology, Greatest Hits, Sold Out
- Maira's Fortune: The Hermit, The Star, The Mirror
- Pablo's Lost: Unidentified, Familiar, Outgrown
Campaign 3
- Fjordi's Birthday: Seventeen, Twenty-four, Thirty