Game data v30 · build 254Sources & research notes
Campaign 2 › Jelena's Climb · Level 3 of 3 · Leader: Jelena
As they passed through the clouds concealing the summit, the air grew warmer and the ground greener. Once they saw what the mist was hiding, Jelena's goal became clearer.
Starting conditions
- Villagers
- 9 adults, 3 kids
- Already built
- Stone Road ×28
- Tools
- Tool Used Coat ×13
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Two-Story House | ≥ 5 |
| Have | Stone Road | ≥ 90 |
| Happiness | — | = 80 |
Optional objectives
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Unspecified in this file |
Available buildings & plants
36 distinct configured entries (36 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
- Bakery
- Brewery
- Brickyard
- Bridge
- Chicken Coop
- Clay Pit
- Cookie Shop
- Farm
- Foragers' Hut
- Basic House
- Brick House
- Plank House
- Two-Story House
- Press
- Lumberjacks' Base
- Market
- Open Kitchen
- Paper Mill
- Fitness Park
- Playground
- Communal Plaza
- Quarry
- Road
- Roadworks Office
- Sawmill
- Smoothie Stand
- Stone Mine
- Stone Road
- Warehouse
- Windmill
- Firewood Yard
- Zen Garden
Fields & plants
Starting objects & resources
History
| Update 8 2024-09-18 | Added with the Jelena's Climb story in Campaign 2. official source · source |