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LEVEL REFERENCE

Summit Heat

Game data v30 · build 254Sources & research notes

Campaign 2 › Jelena's Climb · Level 3 of 3 · Leader: Jelena

← Slope Maze

As they passed through the clouds concealing the summit, the air grew warmer and the ground greener. Once they saw what the mist was hiding, Jelena's goal became clearer.

BiomeNot stored
Main objectives3
Optional objectives1
Day limit125 days

Starting conditions

Villagers
9 adults, 3 kids
Already built
Stone Road ×28
Stockpile
Veggie ×150, Clay ×18, Stone ×24, Log ×18, Stick ×15
Tools
Tool Used Coat ×13

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveTwo-Story House≥ 5
HaveStone Road≥ 90
Happiness—= 80

Optional objectives

ConditionTargetRequired value
Have in buildingFruit in Market≥ 40

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstUnspecified in this file

Available buildings & plants

36 distinct configured entries (36 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 20 starting object types
ObjectStored entities
PineTree68
Rock Source5
AppleTree18
Ash8
FigTree8
Pallet8
Veggie150
Clay18
Stone24
Log18
Stick15
Stone Road28
Fireflies7
Jelenas Backpack1
Tool Used Coat13
Volcanic Fumes_13
Villager Adult9
Villager Kid3
Leader Jelena C1
StandalonePile15

History

Update 8
2024-09-18
Added with the Jelena's Climb story in Campaign 2. official source · source

Sources & research notes for this page

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