PLAY MODES
Challenges
Recovered challenge and tournament help, objective templates and candidate maps. Archive categories and representative briefings have been inspected. Live scheduling and scoring remain unverified.
Original, Redux, Bounty, Chill, Ranked and Remix are confirmed archive categories.
Six challenge types
All six names were observed in the challenge archive. The examples below were checked against their briefings on 2026-10-24; they are not universal rules for every challenge in a category.
| Type | Example | Main objectives | Optional objectives | Day limit shown |
|---|---|---|---|---|
| Original | Counterspell | Have 3 Greenhouses Drink 40 shots of Wheatshine | None displayed | Not displayed |
| Redux | Friends in the Frost Redux | Write 33 Newspapers Satisfy Fun Satisfy Wellness | None displayed | Not displayed |
| Bounty | Mysterious Gingerbread Man Seminar | Have as many Gingerbread Men as you can | None displayed | 35 |
| Chill | Town of the Year | Reach population 100 Satisfy Happiness | Have everyone settled | 80 |
| Ranked | Magnus Opus | Write a Book | None displayed | Not displayed |
| Remix | Sweet Maze | Bake 75 Cookies | Have 3 Communal Plazas Have 4 Playgrounds Have 2 Crane Flower Planters | 100 |
Original: Briefing describes a new complete level, like campaign levels; its leaderboard text says Friday through Sunday.
Redux: Briefing describes a simpler or different version of a previous level; its leaderboard text says 24 hours.
Bounty: Stock objective. Briefing describes producing or holding the target resource and says its leaderboard stays active for 24 hours.
Chill: This Chill example has a time limit.
Ranked: No day limit or optional objective displayed on the briefing. Scoring not tested.
Remix: Archive date displayed: 3/26/2025. This is a displayed archive date, not an independently established first release date.
Archived leaderboard wording does not establish a currently active event. Scoring and completion behavior have not been tested.
The installed data contains challenge text and maps, but it does not establish today’s rotation, leaderboard or active event.
Challenge map candidates
Some packaged maps may belong to standalone or challenge menus. Their exact placement is unverified.
Browse recovered maps →FastMode supply chains
106 recovered rules describe which resource combinations the level validator accepts. They are not ordinary construction costs.
Read the evidence limits →Recovered mode help & objectives
99 unique text entries. Numeric values may remain unresolved.
Makes [select value="target quantity" 1="1 villager" 2="target quantity villagers"] appear by the [FastMode.Props.Banner.Name].
Text asset 6348Villagers walk faster for [select value="target quantity" 1="1 day" 2="target quantity days"].
Text asset 6348Plants and trees grow faster for [select value="target quantity" 1="1 day" 2="target quantity days"].
Text asset 6348Gives a Food bonus for [select value="target quantity" 1="1 day" 2="target quantity days"], reducing how much food villagers need. Satisfying this need activates the Boost, increasing the villagers' movement speed while carrying resources.
Text asset 6348Gives a Community bonus for [select value="target quantity" 1="1 day" 2="target quantity days"]. Satisfying this need activates the Boost, increasing the reproduction rate.
Text asset 6348Gives a Fun bonus for [select value="target quantity" 1="1 day" 2="target quantity days"]. Satisfying this need activates the Boost, increasing the villagers' movement speed.
Text asset 6348Gives a Heat bonus for [select value="target quantity" 1="1 day" 2="target quantity days"], shielding villagers from the cold. Satisfying this need activates the Boost, making it easier to satisfy every other need.
Text asset 6348Gives a Wellness bonus for [select value="target quantity" 1="1 day" 2="target quantity days"]. Satisfying this need activates the Boost, increasing the villagers' lifespan.
Text asset 6348Gives a Cooling bonus for [select value="target quantity" 1="1 day" 2="target quantity days"], keeping villagers cool in the heat. Satisfying this need activates the Boost, making it easier to satisfy every other need.
Text asset 6348Gives a Hydration bonus for [select value="target quantity" 1="1 day" 2="target quantity days"], reducing how much water villagers need. Satisfying this need activates the Boost, making it easier to satisfy every other need.
Text asset 6348Children grow up faster for [select value="target quantity" 1="1 day" 2="target quantity days"].
Text asset 6348Greatly increases birth rate for [select value="target quantity" 1="1 day" 2="target quantity days"]. Reproduction requires free Housing, so make sure to build enough houses for this bonus to be effective.
Text asset 6348All drops, bundles and new villagers will appear here.
Text asset 6348Win Tournament Levels to earn <sprite name=TournamentCup> Reward Points and claim thematic, seasonal, limited-edition rewards!
Text asset 6348Streak Bonus is on! Congrats and keep it up by completing Tournament Levels every day!
Text asset 6348Complete levels 3 days in a row to activate the Streak Bonus and win +1 <sprite name=TournamentCup> Reward Point each day you complete a new Tournament Level.
Text asset 6348You missed a day and lost your streak. Complete a Tournament Level to start a new one!
Text asset 6348A Streak Shield saved your streak after a missed day. Keep playing to keep your streak alive!
Text asset 6348Earn <sprite name=TournamentCup> Reward Points to unlock new Buildings, town Styles, and more! Each season brings a new set of prizes ready to be claimed.
Text asset 6348You've completed today's level! Check out your score in today's Daily Leaderboard, plus where your total puts you in the season's Tournament Leaderboard!
Text asset 6348Nice catch-up! Points from previous days' levels count toward your season's Tournament Leaderboard total. Play today's level to compete on the Daily Leaderboard.
Text asset 6348Pull up your socks! Tournament Levels are only available throughout the remainder of the Tournament Season.
Text asset 6348The Tournament Mode features turn-based, fast-paced levels where you can win <sprite name=TournamentCup> Reward Points to claim in-game prizes, and earn <sprite name=TournamentScore> Leaderboard Points to rise up in the Season's Leaderboard.
Text asset 6348Streak Shields help you protect your streak for an extra day. They expire after one use.
Text asset 6348Get ahead in the Leaderboard with points Leaderboard Bonus points! These will be added to the points you've already collected to help you advance in the season's Leaderboard.
Text asset 6348Earn 3 <sprite name=TournamentCup> Reward Points the first time you complete this level.
Text asset 6348Earn +1 <sprite name=TournamentCup> Reward Point the first time you clear the Optional Objectives and win this level.
Text asset 6348Complete these objectives to finish this tutorial level.
Text asset 6348The best Outlanders clear the Optional Objectives too.
Text asset 6348Hear ye, hear ye! [seasonstyle]'s Tournament Season has come to an end! Your accolades haven't gone unnoticed; a true Tournament PRO!
Text asset 6348Objectives Completed
Text asset 6348A new set of Tournament Levels are coming your way with a whole new Style for your villagers!
Text asset 6348A new gameplay style has arrived to The Outlands! Put your strategist goggles on for this turn-based twist on a classic
Text asset 6348You've learned everything you'll need to know to take on the Tournament and rise up the ranks! Make me proud!
Text asset 6348A new tournament season is awaiting you now! Clear its daily levels to claim rewards and climb up the leaderboard!
Text asset 6348A new tournament level has just unlocked. Jump in and claim its rewards!
Text asset 6348The tournament season is ending soon! Clear all its levels to earn Reward Points and claim thematic prizes!
Text asset 6348The Town's Style sets the town's palette and the design of the villager's clothes and buildings. Play Tournament Levels every day to discover new Town Styles and collect every piece.
Text asset 6348Your first cosmetic reward! The Town Palette reward lets you change the color scheme of whatever level you're in by opening the settings menu.
Text asset 6357The Basic House, now with a cool, Nordic style.
Text asset 6357The ol' reliable Farm with a Nordic twist.
Text asset 6357A Nordic twist on the classic Fishing Dock.
Text asset 6357The classic Bootmakers' Shop with a renewed, Nordic look.
Text asset 6357The same old Porridge Cookhouse with a Nordic sense of style.
Text asset 6357A Nordic twist on the classic Mead Hall.
Text asset 6357Changes the clothes villagers wear. This applies to villagers of all ages throughout all biomes. The villagers' style will be added to its corresponding Style package, available in the settings menu of any level.
Text asset 6357Changes the color scheme of your town to a warm, inviting palette reminiscent of the Mesoamerican lands.
Text asset 6357The ol' reliable Open Kitchen with a Mesoamerican twist.
Text asset 6357The Basic House, now with a welcoming, Mesoamerican style.
Text asset 6357The classic Market with a renewed, Mesoamerican look.
Text asset 6357A Mesoamerican twist on the classic Playground.
Text asset 6357The Pendant Craftshop has never felt warmer in this new Mesoamerican style.
Text asset 6357A Mesoamerican twist on the classic Stone Mine.
Text asset 6357Changes up your villagers' style to a chic Mesoamerican look.
Text asset 6357Use your <sprite name=TournamentCup> Reward Points to claim Nordic-inspired cosmetic rewards. Check out the full reward list in the Tournament menu!
Text asset 6357This season's cosmetic rewards are all about the Mesoamerican style. Check out the full reward list in the Tournament menu!
Text asset 6357Use your <sprite name=TournamentCup> Reward Points to claim [season Style]-inspired cosmetic rewards. Check out the full reward list in the Tournament menu!
Text asset 6357The ol' reliable [building Name] with [season Style With Article] twist.
Text asset 6357[season Style With Article Capitalized] twist on the classic [building Name].
Text asset 6357The classic [building Name] with a renewed, [season Style] look.
Text asset 6357The same old [building Name] with [season Style With Article] sense of style.
Text asset 6357[season Style With Article Capitalized] inspired take on the classic [building Name].
Text asset 6357[season Style With Article Capitalized] take on the old [building Name].
Text asset 6357Changes the color scheme of your town to [season Style With Article] palette.
Text asset 6357Changes up your villagers' style to [season Style With Article] look.
Text asset 6357I think you're just about ready to complete your first Tournament level!
Text asset 6409You complete levels when you complete the <sprite name=MissionMain>Objectives.
Text asset 6409There's tons of information on the Top Bar™.
Text asset 6409There's information about Population, Housing, <sprite name=Work>Workers and much more!
Text asset 6409For now let's focus on the <sprite name=MissionMain>Objectives.
Text asset 6409Tap the <sprite name=MissionMain>Objectives icon in the bar.
Text asset 6409This shows your progress in the level's <sprite name=MissionMain>Objectives.
Text asset 6409This level only has one <sprite name=MissionMain>Objective. Click the arrow to learn more.
Text asset 6409Looks like this level's <sprite name=MissionMain>Objective is to build 2 Basic House.
Text asset 6409You're halfway there! You've got this one in the bag™.
Text asset 6409Phew… we've come a long way, you're almost ready to complete the level on your own.
Text asset 6409As you can see, Tournament Levels have <sprite name=MissionMain>Objectives too.
Text asset 6409Complete the <sprite name=MissionMain>Objectives and you complete the level yada yada yada, you know the drill.
Text asset 6409Making Clay takes some time...
Text asset 6409In the meantime, let's check out the <sprite name=MissionSecondary>Optional Objectives
Text asset 6409Tap the <sprite name=MissionSecondary>Optional Objectives icon in the top bar.
Text asset 6409This level only has <sprite name=MissionSecondary>Optional Objective. Click the arrow to learn more.
Text asset 6409The <sprite name=MissionSecondary>Optional Objective requires building some Plank House.
Text asset 6409Now, Plank House are made of… you guessed it: Planks.
Text asset 6409And Planks? Those are just Logs that've been run through a Sawmill.
Text asset 6409That's the whole chain. I'm sure you can take it from here. No hand-holding on this one!
Text asset 6409From now on, a new Daily Challenge level awaits you each day, with its own Global Leaderboard to climb.
Are you ready?
Produce as many [Resource] as you can.
Text asset 6580Have as many [Resource] as you can.
Text asset 6580target quantity [Resource] produced.
Text asset 6580target quantity [Resource] collected.
Text asset 6580Reach the end of the given time to see how well you did compared to other players!
Text asset 6580Challenge
Text asset 6580This is a [UI.Singles.Bounty.Name] challenge: produce or have as much of the target resource in the given time to rise to the top! This leaderboard will stay active for 24 hours.
Text asset 6580To unlock Challenges mode, you must complete the first two stories of the Campaign.
Text asset 6580Completing the main objectives is necessary to finish the level.
Text asset 6580Completing the optional objectives is not necessary to finish the level.
Text asset 6580This is an [UI.Singles.Original.Name] challenge: a new, complete level, just like the ones in the Campaigns. This leaderboard will stay active Friday through Sunday!.
Text asset 6580This is a [UI.Singles.Redux.Name] challenge: a simpler or different version of a previous level. This leaderboard will stay active for 24 hours.
Text asset 6580View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
"packaged_help_and_title_templates; schedules_and_current_availability_unverified"