Game data v30 · build 254Sources & research notes
Construction inputs
Production
Open full chain →Ingredient ratio, worked out from the production steps. It is not a batch size, a storage limit or a speed.
Ingredient ratio, worked out from the production steps. It is not a batch size, a storage limit or a speed.
How production works
Workers repeat the recipe while inputs are available and stop when the building's output store is full. The output capacity of the Firewood Yard has not been established. Capacity and recipe say nothing about speed: cycle time is not yet measured for any building.
Level objectives that need Firewood Yard
Required amounts as set in each of 1 level.
Campaign 1
- Pablo's Exit: On Edge Have in building ≥ 90
Where it can be built
Listed in the build or plant list of 90 levels, grouped by campaign and story.
Campaign 1
- Edgar's Growth: Edgar Bounces Back!
- Pablo's Exit: On Edge, Under Pressure, Blown Away
- Jaqweshia's Empire: Storefront, Management, Cache
- Felix's Blackout: Who's There?, What Happened?, Where Am I?
Campaign 2
- Jelena's Climb: Valley Draft, Slope Maze, Summit Heat
- Cory's Homework: Dad's Woodlot, Mom's Gardens, Cory's Reign
- Kaia's Dream: Out of the Blue, Into the Jungle, By the Sea
- Chico's Wish: No memory, Remains, Forgotten
- Izzy's Break: Anthology, Greatest Hits, Sold Out
- Maira's Fortune: The Hermit, The Star, The Mirror
- Pablo's Lost: Unidentified, Familiar, Outgrown
Campaign 3
- Fjordi's Birthday: Seventeen, Twenty-four, Thirty