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LEVEL REFERENCE

Familiar

Game data v30 · build 254Sources & research notes

Campaign 2 › Pablo's Lost · Level 2 of 3 · Leader: Pablo

← UnidentifiedOutgrown →

An instinct kicks in when he finds a secluded grove: he can make it thrive like it's second nature. His hands move on their own, as if they remember what his mind forgot.

Main objectives1
Optional objectives3
Day limit60 days

Starting conditions

Villagers
3 adults
Stockpile
Stick ×14, Fruit ×41, Nopalito ×15

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
Consume / recycleVeggie≥ 50

Optional objectives

ConditionTargetRequired value
Housing—≥ 100
HaveDatePalmTree≥ 34
Population—≥ 12

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstEnabled

Available buildings & plants

23 distinct configured entries (23 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 12 starting object types
ObjectStored entities
DatePalmTree21
Rock Source11
Nopal Tree7
Mesquite Tree7
Spawn 10 Villagers1
Spawn 10 Villagers - NO POPUP1
Desert Villager Adult1
Stick14
Fruit41
Nopalito15
Leader Pablo B1
StandalonePile69

History

Update 20
2025-12-03
Added with the Pablo's Lost story in Campaign 2. official source · source

Sources & research notes for this page

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