Game data v30 · build 254Sources & research notes
Campaign 2 › Pablo's Lost · Level 2 of 3 · Leader: Pablo
An instinct kicks in when he finds a secluded grove: he can make it thrive like it's second nature. His hands move on their own, as if they remember what his mind forgot.
Starting conditions
- Villagers
- 3 adults
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Consume / recycle | Veggie | ≥ 50 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Housing | — | ≥ 100 |
| Have | DatePalmTree | ≥ 34 |
| Population | — | ≥ 12 |
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Enabled |
Available buildings & plants
23 distinct configured entries (23 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Starting objects & resources
History
| Update 20 2025-12-03 | Added with the Pablo's Lost story in Campaign 2. official source · source |