Game data v30 · build 254Sources & research notes
Campaign 2 › Pablo's Lost · Level 1 of 3 · Leader: Pablo
The last thing Pablo remembers is a bright light cutting across the sky. Now, he doesn’t know who or where he is. The only thing he knows is that he’s thirsty.
Starting conditions
- Villagers
- 1 adult
Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Create | Water | ≥ 24 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Desert Home | ≥ 1 |
| Have | Ruins | ≥ 2 |
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Enabled |
Available buildings & plants
19 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.
Buildings, structures & decorations
Fields & plants
No entries in this group.
Starting objects & resources
History
| Update 20 2025-12-03 | Added with the Pablo's Lost story in Campaign 2. official source · link |