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LEVEL REFERENCE

Unidentified

Game data v30 · build 254Sources & research notes

Campaign 2 › Pablo's Lost · Level 1 of 3 · Leader: Pablo

Familiar →

The last thing Pablo remembers is a bright light cutting across the sky. Now, he doesn’t know who or where he is. The only thing he knows is that he’s thirsty.

Main objectives1
Optional objectives2
Day limit35 days

Starting conditions

Villagers
1 adult
Stockpile
Stick ×17, Fruit ×2, Nopalito ×18

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
CreateWater≥ 24

Optional objectives

ConditionTargetRequired value
HaveDesert Home≥ 1
HaveRuins≥ 2

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstEnabled

Available buildings & plants

19 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 15 starting object types
ObjectCount
Mesquite Tree10
DatePalmTree18
Rock Source17
Ruins3
Stick17
Fruit2
Nopalito18
Desert Villager Adult1
Ufo1
UFO_part_11
UFO_part_21
UFO_part_31
Leader Pablo A1
No Reproduction Single00 L1
StandalonePile37

History

Update 20
2025-12-03
Added with the Pablo's Lost story in Campaign 2. official source · link

Sources & research notes for this page

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