All-pages A–Z indexSources & research

Food

Cheese3 unitsBarley Porridge2 unitsBread2 unitsDried Meat2 unitsFondue2 unitsCookie1 unitFruit1 unitGingerbread Man1 unitManchamanteles1 unitStew1 unitVeggie1 unit

Switched on in 128 of 130 levels; older maps may not record the setting.

Hydration

The conditions of the Drylands are a challenge for outlanders. Being dehydrated for too long will result in death. Satisfying this need activates the Boost, making it easier to satisfy every other need.

Nopalito4 unitsWater1 unit

Switched on in 4 of 130 levels; older maps may not record the setting.

Heat

Extreme low temperatures in the Winterlands make survival tough. Being cold for too long will result in death. Satisfying this need activates the Boost, making it easier to satisfy every other need.

Wheatshine adults only4 units

Switched on in 39 of 130 levels; older maps may not record the setting.

Energy (sleep)

Restored by sleeping. No resource carries units for it.

Fun

Wine adults only6 unitsBeer adults only4 unitsCookie4 unitsGingerbread Man4 unitsMead adults only4 unitsWheatshine adults only4 unitsNewspaper1 unit

Switched on in 119 of 130 levels; older maps may not record the setting.

Cooling

High temperatures in the Tropiclands make daytime work tough. Lack of Cooling will reduce a villager's movement speed. Satisfying this need activates the Boost, making it easier to satisfy every other need.

Ice Pop6 units

Switched on in 30 of 130 levels; older maps may not record the setting.

Wellness

Honey4 unitsSmoothie4 unitsWine adults only1 unit

Switched on in 115 of 130 levels; older maps may not record the setting.

Community

Newspaper6 unitsMead adults only4 unitsBeer adults only1 unit

Switched on in 124 of 130 levels; older maps may not record the setting.

Housing

Housing is a need switch on levels but has no resource; it is met by houses. See the Buildings catalog, Housing tab, for capacities.