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LEVEL REFERENCE

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Game data v30 · build 254Sources & research notes

Campaign 2 › Chico's Wish · Level 1 of 3 · Leader: Chico

Remains →

After barely surviving being thrown overboard during a storm, Chico swears a talking fish granted him a wish—but he can't remember what! As he reached a nearby island, he rushed to find the fish again.

BiomeNot stored
Main objectives2
Optional objectives2
Day limit45 days

Starting conditions

Villagers
2 adults
Stockpile
Plate ×24, Stick ×17, Bread ×6, Cheese ×6, Log ×4

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
CreateMeat≥ 20
HaveTwo-Story House≥ 1

Optional objectives

ConditionTargetRequired value
HaveCalla Lilly Planter≥ 5
HaveSilky Oak Tree Pit≥ 3

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstUnspecified in this file

Available buildings & plants

15 distinct configured entries (15 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 20 starting object types
ObjectStored entities
Plate24
Ash15
Rock Source2
AppleTree5
2-1 Dock1
Chico´s Ship1
Villager Adult2
Pallet4
Calla Lilly Planter5
Silky Oak Tree Pit3
Plant Calla Lilly5
Plant Silky Oak3
Stick17
Bread6
Cheese6
Log4
Open Kitchen1
Leader Chico A1
Road26
StandalonePile17

History

Update 14
2025-04-02
Added with the Chico's Wish story in Campaign 2. official source · source

Sources & research notes for this page

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