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LEVEL REFERENCE

Forgotten

Game data v30 · build 254Sources & research notes

Campaign 2 › Chico's Wish · Level 3 of 3 · Leader: Chico

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What a life Chico had! Yet even in his final days, he never forgot the fish. As a last resort, he found a way to wish for its return as much as he wanted.

Main objectives3
Optional objectives3
Day limit85 days

Starting conditions

Villagers
5 adults, 2 kids
Stockpile
Boots ×18, Log ×24, Veggie ×30, Meat ×30, Plank ×12

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveWishing Well≥ 1
Population—≥ 30
HaveSwimming Pier≥ 1

Optional objectives

ConditionTargetRequired value
Happiness—≥ 81
HaveOrchid Tree Pit≥ 3
HaveHibiscus Planter≥ 6

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstUnspecified in this file

Available buildings & plants

35 distinct configured entries (35 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 16 starting object types
ObjectStored entities
Pallet6
Tropical Villager Kid2
Tropical Villager Adult5
Boots18
Log24
Veggie30
Meat30
Plank12
Jungle Tree48
Rock Source10
Palm Tree12
Jungle Big Tree8
Reed Plant17
Wishing Well1
Leader Chico C1
Chico´s Ship Lvl 31

History

Update 14
2025-04-02
Added with the Chico's Wish story in Campaign 2. official source · source

Sources & research notes for this page

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