As the snow season set in and the roads became impassable, the cookie craze that had plagued the town slowly tapered off. The number one priority shifted to staying warm and cozy until the arrival of spring.
Main objectives1
Optional objectives1
Day limit55 days
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Create | Bread | ≥ 30 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Create | Beer | ≥ 10 |
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Enabled |
| Wellness | Disabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
23 distinct configured entries (23 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Starting objects & resources
Show 17 starting object types
| Object | Stored entities |
|---|---|
| Road | 102 |
| Wheelbarrow | 3 |
| Warehouse | 1 |
| Foragers' Hut | 1 |
| Winter Pine | 86 |
| Rock Source | 7 |
| Plate | 18 |
| Open Kitchen | 1 |
| Basic House | 2 |
| Plank House | 1 |
| 4-1 FoxTwinStatue | 1 |
| Winter Villager Adult | 4 |
| Fruit | 8 |
| Stew | 5 |
| Log | 12 |
| Stone | 6 |
| Stick | 5 |