Game data v30 · build 254Sources & research notes
Starting conditions
- Villagers
- 9 adults, 3 kids
- Already built
- Open Kitchen, Snow Sculpture ×2, Tiny Man Statue, Wood Statue, Roadworks Office, Road ×26
- Stockpile
- Plate ×24, Hoe - Wood ×4, Stick ×20, Bread ×12, Cheese ×12, Log ×9, Coat ×12, Meat ×20, Stew ×6
- Crates
- Expedition Crate 1 ×2, Expedition Crate 2 ×2
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Dried Meat Shop | ≥ 1 |
| Have | Winter Cabin | ≥ 4 |
| Have | Snow Sculpture | ≥ 4 |
Optional objectives
No objectives in this group are stored.
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Enabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
33 distinct configured entries (33 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
Starting objects & resources
Show 26 starting object types
| Object | Stored entities |
|---|---|
| Plate | 24 |
| Hoe - Wood | 4 |
| Winter Pine | 21 |
| Rock Source | 2 |
| Ship 0 | 1 |
| 2-1 Dock | 1 |
| Winter Villager Adult | 9 |
| Winter Villager Kid | 3 |
| Pallet | 6 |
| Expedition Crate 1 | 2 |
| Expedition Crate 2 | 2 |
| Canoe | 1 |
| Stick | 20 |
| Bread | 12 |
| Cheese | 12 |
| Log | 9 |
| Coat | 12 |
| Meat | 20 |
| Open Kitchen | 1 |
| Snow Sculpture | 2 |
| Tiny Man Statue | 1 |
| Wood Statue | 1 |
| Roadworks Office | 1 |
| Road | 26 |
| StandalonePile | 20 |
| Stew | 6 |