All-pages A–Z indexSources & research
Wiki home›Campaigns & levels›Unnamed scenario · archive 19 · 2
⚑

LEVEL REFERENCE

Unnamed scenario · archive 19 · 2

Game data v30 · build 254Sources & research notes

Main objectives3
Optional objectives0
Day limitNo limit stored

Starting conditions

Villagers
9 adults, 3 kids
Stockpile
Plate ×24, Hoe - Wood ×4, Stick ×20, Bread ×12, Cheese ×12, Log ×9, Coat ×12, Meat ×20, Stew ×6
Crates
Expedition Crate 1 ×2, Expedition Crate 2 ×2

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveDried Meat Shop≥ 1
HaveWinter Cabin≥ 4
HaveSnow Sculpture≥ 4

Optional objectives

No objectives in this group are stored.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

33 distinct configured entries (33 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 26 starting object types
ObjectStored entities
Plate24
Hoe - Wood4
Winter Pine21
Rock Source2
Ship 01
2-1 Dock1
Winter Villager Adult9
Winter Villager Kid3
Pallet6
Expedition Crate 12
Expedition Crate 22
Canoe1
Stick20
Bread12
Cheese12
Log9
Coat12
Meat20
Open Kitchen1
Snow Sculpture2
Tiny Man Statue1
Wood Statue1
Roadworks Office1
Road26
StandalonePile20
Stew6

Sources & research notes for this page

Suggest an editReport a problemHow contributions work