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LEVEL REFERENCE

The Star

Game data v30 · build 254Sources & research notes

Campaign 2 › Maira's Fortune · Level 2 of 3 · Leader: Maira

← The HermitThe Mirror →

As more outlanders turned to her for guidance, the nights grew longer under the weight of her secret. The second card seemed to hum, promising laughter, company, and songs that might light the dark.

Main objectives3
Optional objectives3
Day limit75 days

Starting conditions

Villagers
4 adults, 2 kids
Already built
Firewood Yard, Brick House, Road ×29
Stockpile
Axe - Iron, Cheese ×12, Bread ×17, Stick ×17, Veggie ×8

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
CreateUkulele≥ 16
HaveCauliflower≥ 150
HaveCommunal Plaza≥ 2

Optional objectives

ConditionTargetRequired value
CreateFondue≥ 60
HaveZen Garden≥ 3
Population—≥ 16

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

27 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 19 starting object types
ObjectCount
Axe - Iron1
Ruined House3
Ruined Plaza3
Pallet3
Villager Kid2
1-2 CrashedBaloon1
AppleTree7
Rock Source4
Ash3
Cheese12
Bread17
Stick17
Veggie8
Firewood Yard1
Villager Adult4
Brick House1
Leader Maira B1
Road29
StandalonePile17

History

Update 18
2025-09-10
Added with the Maira's Fortune story in Campaign 2. official source · link

Sources & research notes for this page

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