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LEVEL REFERENCE

The Hermit

Game data v30 · build 254Sources & research notes

Campaign 2 › Maira's Fortune · Level 1 of 3 · Leader: Maira

The Star →

Maira has guided countless outlanders with her mystical insight and divine intuition. But now, she turns to the cards for help with a terrible secret that could ruin her reputation.

Main objectives3
Optional objectives3
Day limit70 days

Starting conditions

Villagers
6 adults, 3 kids
Already built
Foragers' Hut ×2, Warehouse, Road ×30
Stockpile
Wheelbarrow ×3, Fruit ×20

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
Equipped villagersPendant≥ 100
Equipped villagersBook≥ 100
CreateBread≥ 200

Optional objectives

ConditionTargetRequired value
HaveTwo-Story House≥ 3
HaveFountain≥ 3
Reach day—≤ 55

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

32 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 13 starting object types
ObjectCount
Wheelbarrow3
Ruined Zen Garden6
Ruined House3
Villager Kid3
Villager Adult6
AppleTree37
Ash79
PineTree33
Foragers' Hut2
Warehouse1
Leader Maira A1
Road30
Fruit20

History

Update 18
2025-09-10
Added with the Maira's Fortune story in Campaign 2. official source · link

Sources & research notes for this page

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