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LEVEL REFERENCE

The Mirror

Game data v30 · build 254Sources & research notes

Campaign 2 › Maira's Fortune · Level 3 of 3 · Leader: Maira

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It was the third card that brought the vision: light trapped in the shadow, a mirror pointing upwards for the answer. A ritual older than memory. She knew she had to try.

BiomeNot recorded
Main objectives3
Optional objectives1
Day limit85 days

Starting conditions

Villagers
11 adults, 4 kids
Stockpile
Wheelbarrow ×3, Veggie ×120, Stone ×10, Log ×10

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
Use social spotRitual of Hidden Light≥ 150
Population—≥ 24
Happiness—≥ 80

Optional objectives

ConditionTargetRequired value
Population—≥ 34

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

39 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 16 starting object types
ObjectCount
Wheelbarrow3
Ritual of Hidden Light1
Rock Source10
Ash90
PineTree23
Villager Kid4
Warehouse1
Pallet4
Veggie120
Brick House2
Basic House1
Zen Garden1
Leader Maira C1
Villager Adult11
Stone10
Log10

History

Update 18
2025-09-10
Added with the Maira's Fortune story in Campaign 2. official source · link

Sources & research notes for this page

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