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LEVEL REFERENCE

Bundle Up!

Crabking Bay is an absolute paradise in the summer, but in the winter, it becomes a desolate ghost town. The new winter keeper spent months preparing for the job, but he forgot one crucial detail: to bring a coat.

Main objectives1
Optional objectives0
Day limitNo limit stored

Main objectives

ConditionTargetRequired value
CreateCoat≥ 1

Optional objectives

No objectives in this group are stored.

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

27 distinct configured entries (27 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 39 starting object types
ObjectStored entities
Sea Ice21
2-1 Dock1
4-3 DeadEndSign1
1-2 CrashedBaloon1
1-1 Sign#11
Light Lantern1
Tool Wheelbarrow2
Tool Pick2
Tool Shovel planted1
Tool Bucket1
Tool Axe1
Christmas Snowman 01
Expedition Campsite Fire 11
Christmas Snowman 11
Winter Pine102
Rock Source5
Canoe1
Pallet4
Expedition Crate 31
Expedition Crate 22
Expedition Crate 11
Road38
Playground1
Communal Plaza1
Zen Garden1
Log12
Stick100
Stone6
Glass Pane6
Veggie10
Winter Cabin1
Fireflies Event2
Windmill1
Firewood Yard1
Axe - Iron1
Trappers' Hut1
Winter Villager Adult1
Trading Outpost1
StandalonePile95

Sources & research notes for this page