Crabking Bay is an absolute paradise in the summer, but in the winter, it becomes a desolate ghost town. The new winter keeper spent months preparing for the job, but he forgot one crucial detail: to bring a coat.
Main objectives1
Optional objectives0
Day limitNo limit stored
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Create | Coat | ≥ 1 |
Optional objectives
No objectives in this group are stored.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Enabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
27 distinct configured entries (27 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
Starting objects & resources
Show 39 starting object types
| Object | Stored entities |
|---|---|
| Sea Ice | 21 |
| 2-1 Dock | 1 |
| 4-3 DeadEndSign | 1 |
| 1-2 CrashedBaloon | 1 |
| 1-1 Sign#1 | 1 |
| Light Lantern | 1 |
| Tool Wheelbarrow | 2 |
| Tool Pick | 2 |
| Tool Shovel planted | 1 |
| Tool Bucket | 1 |
| Tool Axe | 1 |
| Christmas Snowman 0 | 1 |
| Expedition Campsite Fire 1 | 1 |
| Christmas Snowman 1 | 1 |
| Winter Pine | 102 |
| Rock Source | 5 |
| Canoe | 1 |
| Pallet | 4 |
| Expedition Crate 3 | 1 |
| Expedition Crate 2 | 2 |
| Expedition Crate 1 | 1 |
| Road | 38 |
| Playground | 1 |
| Communal Plaza | 1 |
| Zen Garden | 1 |
| Log | 12 |
| Stick | 100 |
| Stone | 6 |
| Glass Pane | 6 |
| Veggie | 10 |
| Winter Cabin | 1 |
| Fireflies Event | 2 |
| Windmill | 1 |
| Firewood Yard | 1 |
| Axe - Iron | 1 |
| Trappers' Hut | 1 |
| Winter Villager Adult | 1 |
| Trading Outpost | 1 |
| StandalonePile | 95 |