Out here in the desert, Izzy can finally hear his own thoughts: they're telling him to hydrate if he wants to survive.
Main objectives3
Optional objectives3
Day limit55 days
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Fitness Park | ≥ 1 |
| Have | Playground | = 1 |
| Have | Communal Plaza | = 1 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Consume / recycle | Nopal Tree | = 0 |
| Have | Zen Garden | ≥ 4 |
| Housing | — | ≥ 100 |
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Enabled |
Available buildings & plants
18 distinct configured entries (18 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
No entries in this group.
Starting objects & resources
Show 20 starting object types
| Object | Stored entities |
|---|---|
| Hoe - Wood | 4 |
| Wheelbarrow | 3 |
| Nopal Tree | 17 |
| Rock Source | 5 |
| Mesquite Tree | 25 |
| Pallet | 1 |
| Veggie | 10 |
| Roadworks Office | 1 |
| Desert Home | 1 |
| Birds Eagle | 2 |
| Spawn 3 Villagers C2_Lvl05A | 1 |
| Spawn 3 Villagers C2_Lvl05A 2 | 1 |
| Spawn 1 Villager | 1 |
| Zen Garden | 1 |
| Warehouse | 1 |
| Leader Izzy A | 1 |
| Desert Villager Adult | 1 |
| Road | 34 |
| Log | 8 |
| Stick | 15 |