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LEVEL REFERENCE

Edgar is Missing

Game data v30 · build 254Sources & research notes

Things have gone south in the islands since Edgar left. The joy of witnessing his self-worth journey was exhilarating for the villagers, and now, with the arrival of winter, snow, and winds, they take this opportunity for self-reflection, to cozy up and enjoy warm moments at home with loved ones and good meals.

Main objectives2
Optional objectives1
Day limit50 days

Starting conditions

Villagers
8 adults
Stockpile
Hoe - Wood ×4, Axe - Iron ×3, FoundryTray ×3, Log ×24, Stone ×6, Plank ×6, Veggie ×72

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
HaveWinter Cabin≥ 10
CreateMeat≥ 65

Optional objectives

ConditionTargetRequired value
Population—= 22

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunDisabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

17 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 21 starting object types
ObjectCount
Winter Pine97
Rock Source17
PineTree26
Road23
Brick House1
Plank House1
Hoe - Wood4
Axe - Iron3
Roadworks Office1
Sawmill1
Market1
Trappers' Hut1
Basket3
HunterTrap8
Log24
Stone6
Villager Adult6
Winter Villager Adult2
StandalonePile4
Plank6
Veggie72

Sources & research notes for this page

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