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← Edgar is Missing

Scenario decoding evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "text_asset_id": 6261,
  "source_level_path": "Assets/Resources/Content/Levels/LegacyChallenges/Batch06/Levels/Single06_R_03B.bytes",
  "sha256": "7538fab35bd4098d003118245d984b99c72004adf29879cca8e761512ba6b1db",
  "world_objectives_match_header": true,
  "level_config": [
    {
      "LevelScene": "LevelSnow",
      "IsConcernFoodAvailable": true,
      "IsConcernHousingAvailable": true,
      "IsConcernCommunityAvailable": true,
      "IsConcernEntertainmentAvailable": false,
      "IsConcernHeatAvailable": true,
      "IsConcernWellnessAvailable": true,
      "IsConcernRefreshmentAvailable": false,
      "IsConcernHydrationAvailable": false,
      "LeaderboardType": 0,
      "ResourceLeaderboardType": 0,
      "LeaderboardResource": ""
    }
  ]
}
Recovered text & source identifiers

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "id": "Single06_R_03B",
  "verification_status": "packaged_localization_only; gameplay_unverified",
  "source_entries": [
    {
      "key": "Level.Single06_R_03B.Name",
      "english": "Edgar is Missing",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": []
    },
    {
      "key": "Level.Single06_R_03B.Description",
      "english": "Things have gone south in the islands since Edgar left. The joy of witnessing his self-worth journey was exhilarating for the villagers, and now, with the arrival of winter, snow, and winds, they take this opportunity for self-reflection, to cozy up and enjoy warm moments at home with loved ones and good meals.",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": []
    },
    {
      "key": "Level.Single06_R_03B.Objective.Main",
      "english": "Have <b>{count_1}</b> <b>{Building.HouseWithChimney.WithIconPlural}</b> and obtain <b>{count_2}</b> pieces of <b>{Resource.Meat.WithIcon}</b>.",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Building.HouseWithChimney.WithIconPlural",
        "Resource.Meat.WithIcon",
        "count_1",
        "count_2"
      ]
    },
    {
      "key": "Level.Single06_R_03B.Objective.Main.1",
      "english": "Have <b>{count}</b> <b>{Building.HouseWithChimney.WithIconPlural}</b>.",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Building.HouseWithChimney.WithIconPlural",
        "count"
      ]
    },
    {
      "key": "Level.Single06_R_03B.Objective.Main.2",
      "english": "Obtain <b>{count}</b> pieces of <b>{Resource.Meat.WithIcon}</b>.",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Resource.Meat.WithIcon",
        "count"
      ]
    },
    {
      "key": "Level.Single06_R_03B.Objective.Secondary",
      "english": "Reach a <b>{Stat.Population.WithIcon}</b> of <b>{count_1}</b>.",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Stat.Population.WithIcon",
        "count_1"
      ]
    },
    {
      "key": "Level.Single06_R_03B.Objective.Secondary.1",
      "english": "Reach a <b>{Stat.Population.WithIcon}</b> of <b>{count}</b>.",
      "source_text_asset_id": 6510,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Stat.Population.WithIcon",
        "count"
      ]
    }
  ]
}

Remaining checks

  • Confirm current menu category and release availability.
  • Check runtime unlocks and defaults for need fields absent in legacy maps.
  • Measure yields, need decay, production rates and other runtime effects.

Content availability

Unknown

Presence in the installed files does not establish release or menu availability.

Stored map configuration for version 30, build 254. Packaged content does not establish live menu availability.

Values and comparisons match both the header and world records. Satisfaction, housing and equipment values are stored thresholds; their UI wording may differ. “Consume / recycle” is an internal condition whose wording depends on the target.

An absent field in an older map is not treated as disabled. Runtime defaults and migration remain unverified.

Counts below are serialized prefab entities. They do not establish harvest yields, stockpile units, or numbers of independent buildings; child entities and internal objects can be included.

Report a gameplay observationWhat counts as evidence