Game data v30 · build 254Sources & research notes
Campaign 1 › Pablo's Exit · Level 2 of 3 · Leader: Pablo
It's rough down here beyond the known Outlands. The path forward is blocked, but they can hear the sea on the other side. Surviving here calls for a change of habits.
Starting conditions
Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.
Main objectives
| Condition | Target | Required value | What counts |
|---|---|---|---|
| Produce / make | Stone | ≥ 30 | Produce this amount over the scenario; this is a production total, not a stock target. |
| Have | Tailor | ≥ 2 | Have this many of the target present. |
| Produce / make | Coat | ≥ 18 | Produce this amount over the scenario; this is a production total, not a stock target. |
Optional objectives
| Condition | Target | Required value | What counts |
|---|---|---|---|
| Have | Brick House | ≥ 2 | Have this many of the target present. |
| Have | Animal Hide | ≥ 15 | Have this amount in stock; making it earlier is not enough. |
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Active on this map |
|---|---|
| Food | Yes |
| Housing | Yes |
| Community | Yes |
| Fun | Yes |
| Heat | Yes |
| Wellness | Yes |
| Cooling | No |
| Hydration / thirst | Not set (older map) |
Available buildings & plants
18 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.
Buildings, structures & decorations
Fields & plants
No entries in this group.