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LEVEL REFERENCE

Unnamed scenario · archive 21 · 2

Game data v30 · build 254Sources & research notes

Main objectives2
Optional objectives2
Day limit85 days

Starting conditions

Villagers
9 adults, 2 kids
Already built
Stone Road ×28
Stockpile
Veggie ×150, Clay ×18, Stone ×24, Log ×18, Stick ×20

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveWinter Cabin≥ 10
HaveBoots≥ 40

Optional objectives

ConditionTargetRequired value
HaveSnow Sculpture≥ 3
Need satisfactionEntertainment≥ 80

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

38 distinct configured entries (38 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 13 starting object types
ObjectStored entities
Rock Source5
Winter Pine88
Pallet8
Veggie150
Clay18
Stone24
Log18
Stick20
Volcanic Fumes_13
Villager Adult9
Villager Kid2
Stone Road28
StandalonePile20

Sources & research notes for this page

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