Game data v30 · build 254Sources & research notes
Starting conditions
- Villagers
- 9 adults, 2 kids
- Already built
- Stone Road ×28
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Winter Cabin | ≥ 10 |
| Have | Boots | ≥ 40 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Snow Sculpture | ≥ 3 |
| Need satisfaction | Entertainment | ≥ 80 |
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Enabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
38 distinct configured entries (38 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
- Brewery
- Brickyard
- Bridge
- Chicken Coop
- Clay Pit
- Press
- Lumberjacks' Base
- Market
- Open Kitchen
- Paper Mill
- Fitness Park
- Playground
- Communal Plaza
- Quarry
- Road
- Roadworks Office
- Sawmill
- Stone Mine
- Stone Road
- Warehouse
- Firewood Yard
- Zen Garden
- Dried Meat Shop
- Fishing Dock
- Greenhouse
- Trappers' Hut
- Windmill
- Bakery
- Cookie Shop
- Bonfire
- Tailor
- Bootmakers' Shop
- Trading Outpost
- Snow Sculpture
- Wood Statue
- Winter Cabin
- Swimming Pier