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LEVEL REFERENCE

Unnamed scenario · archive 22 · 3

Game data v30 · build 254Sources & research notes

Main objectives1
Optional objectives0
Day limitNo limit stored

Starting conditions

Villagers
10 adults, 10 kids
Stockpile
Hoe - Wood ×4, Axe - Iron, Stick ×56, Log ×10, Clay ×8, Fruit ×20
Crates
Expedition Crate 1 ×8, Expedition Crate 3 ×7, Expedition Crate 2 ×8

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
Have in buildingFruit in Market≥ 100

Optional objectives

No objectives in this group are stored.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstDisabled

Available buildings & plants

23 distinct configured entries (23 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 25 starting object types
ObjectStored entities
Hoe - Wood4
Axe - Iron1
PomeloTree114
Palm Tree2
Rock Source8
Ash10
Reef5
Expedition Crate 18
Expedition Crate 37
Pallet3
Expedition Crate 28
Birds flock Colorful1
Bridge10
Two-Story House2
Basic House2
Orchard1
Firewood Yard1
Villager Adult10
Villager Kid10
Field PomeloTree Build Site15
Stick56
Log10
Clay8
Fruit20
StandalonePile54

Sources & research notes for this page

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