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LEVEL REFERENCE

Unnamed scenario · archive 24 · 2

Game data v30 · build 254Sources & research notes

Main objectives3
Optional objectives3
Day limit100 days

Starting conditions

Villagers
8 adults, 2 kids
Stockpile
Plate ×24, Veggie ×45, Log ×12, Stone ×6, Clay ×8, Meat ×10, Stew ×5
Crates
Expedition Crate 1 ×5, Expedition Crate 2, Expedition Crate 3

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveDried Meat Shop≥ 2
CreateCoat≥ 15
CreateBread≥ 45

Optional objectives

ConditionTargetRequired value
HaveWinter Cabin≥ 5
HaveSnow Sculpture≥ 2
Need satisfactionEntertainment≥ 80

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

32 distinct configured entries (32 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 28 starting object types
ObjectStored entities
HunterTrap8
Plate24
Winter Pine159
Clay Pit1
Stone Mine1
Trappers' Hut1
Pallet4
Expedition Crate 15
Expedition Crate 21
Expedition Crate 31
Canoe1
Zen Garden3
TropicalMountainVegetation1
Sea Ice11
Veggie45
Log12
Stone6
Winter Villager Adult8
Winter Villager Kid2
Tiny Man Statue2
Fountain1
Crane Flower Planter1
Open Kitchen1
Road38
Clay8
Meat10
Stew5
Plant Sapling Birds of Paradise1

Sources & research notes for this page

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