RESEARCH
Unnamed scenario · archive 24 · 2 — sources & research
Evidence, decoding details and open questions for this article.
← Unnamed scenario · archive 24 · 2
Scenario decoding evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"text_asset_id": 6369,
"source_level_path": "Assets/Resources/Content/Levels/LegacyChallenges/Batch24/Levels/Single_R_C2_L3C.bytes",
"sha256": "bcbb31f91ed711096466aef751ea15af7830f0941000586135670d5898a5346b",
"world_objectives_match_header": true,
"level_config": [
{
"LevelScene": "LevelSnow",
"IsConcernFoodAvailable": true,
"IsConcernHousingAvailable": true,
"IsConcernCommunityAvailable": true,
"IsConcernEntertainmentAvailable": true,
"IsConcernHeatAvailable": true,
"IsConcernWellnessAvailable": true,
"IsConcernRefreshmentAvailable": false,
"IsConcernHydrationAvailable": false,
"LeaderboardType": 0,
"ResourceLeaderboardType": 0,
"LeaderboardResource": ""
}
]
}Recovered text & source identifiers
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"id": "Single_R_C2_L3C",
"verification_status": "decoded_scenario; runtime_unverified",
"source_entries": []
}Remaining checks
- Confirm current menu category and release availability.
- Check runtime unlocks and defaults for need fields absent in legacy maps.
- Measure yields, need decay, production rates and other runtime effects.
Content availability
Presence in the installed files does not establish release or menu availability.
Stored map configuration for version 30, build 254. Packaged content does not establish live menu availability.
Values and comparisons match both the header and world records. Satisfaction, housing and equipment values are stored thresholds; their UI wording may differ. “Consume / recycle” is an internal condition whose wording depends on the target.
An absent field in an older map is not treated as disabled. Runtime defaults and migration remain unverified.
Counts below are serialized prefab entities. They do not establish harvest yields, stockpile units, or numbers of independent buildings; child entities and internal objects can be included.