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LEVEL REFERENCE

Unnamed scenario · archive 20 · 2

Game data v30 · build 254Sources & research notes

Main objectives3
Optional objectives0
Day limitNo limit stored

Starting conditions

Villagers
5 adults, 3 kids
Stockpile
Hoe - Wood ×8, Scythe - Rock ×4, Plate ×24, Wheelbarrow ×3, Veggie ×20, Stick ×50, Log ×6, Clay ×8, Stone ×12
Tools
SeedBag ×4
Crates
Expedition Crate 1 ×2, Expedition Crate 2, Expedition Crate 3

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
CreateDried Meat≥ 50
CreateCanteen≥ 40
CreateBook≥ 40

Optional objectives

No objectives in this group are stored.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstDisabled

Available buildings & plants

37 distinct configured entries (37 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 32 starting object types
ObjectStored entities
Hoe - Wood8
Scythe - Rock4
SeedBag4
Plate24
Wheelbarrow3
Sign 3 Arrows1
Kaia´s Ship1
Palm Tree172
BananaTree39
Jungle Tree24
Rock Source10
Reed Plant29
Roadworks Office1
Farm1
Clay Pit1
Foragers' Hut1
Winter Villager Kid3
Winter Villager Adult5
Open Kitchen1
Corn41
Warehouse1
Veggie20
Stick50
Pallet2
Expedition Crate 12
Expedition Crate 21
Expedition Crate 31
Road34
StandalonePile42
Log6
Clay8
Stone12

Sources & research notes for this page

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