While visiting the site of a famous accident, a group of tourists find themselves stranded. Having heard the survival story a thousand times, they should have no problem getting heat and making contact with the outside world in record time.
Main objectives2
Optional objectives0
Day limitNo limit stored
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Trading Outpost | ≥ 1 |
| Have | Bonfire | ≥ 1 |
Optional objectives
No objectives in this group are stored.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Disabled |
| Fun | Disabled |
| Heat | Enabled |
| Wellness | Disabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
11 distinct configured entries (11 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
No entries in this group.