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LEVEL REFERENCE

Unnamed scenario · archive 23 · 1

Game data v30 · build 254Sources & research notes

Main objectives3
Optional objectives0
Day limitNo limit stored

Starting conditions

Villagers
8 adults
Already built
Wood Statue ×2
Stockpile
Cheese ×9, Bread ×11, Stick ×50, Fruit ×10, Log ×10
Crates
Expedition Crate 1, Expedition Crate 2, Expedition Crate 3

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
CreateCanteen≥ 10
HaveFountain≥ 1
Housing—= 100

Optional objectives

No objectives in this group are stored.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstDisabled

Available buildings & plants

31 distinct configured entries (31 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 19 starting object types
ObjectStored entities
Rock Source3
Jungle Tree15
Reed Plant36
BananaTree7
Jungle Big Tree3
Palm Tree37
Ship 01
Tropical Villager Adult8
Pallet4
Expedition Crate 11
Expedition Crate 21
Expedition Crate 31
Cheese9
Bread11
Stick50
Fruit10
Log10
Wood Statue2
StandalonePile49

Sources & research notes for this page

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