Game data v30 · build 254Sources & research notes
Starting conditions
- Villagers
- 8 adults
- Already built
- Wood Statue ×2
- Crates
- Expedition Crate 1, Expedition Crate 2, Expedition Crate 3
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
Optional objectives
No objectives in this group are stored.
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Enabled |
| Hydration / thirst | Disabled |
Available buildings & plants
31 distinct configured entries (31 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
- Firewood Yard
- Stone Mine
- Sawmill
- Road
- Stone Road
- Reed Harvester
- Quarry
- Lumberjacks' Base
- Glassworks
- Clay Pit
- Brickyard
- Road
- Roadworks Office
- Market
- Warehouse
- Playground
- Zen Garden
- Foragers' Hut
- Canteen Factory
- Communal Plaza
- Swimming Pier
- Trading Outpost
- Tropical Shelter
- Brick House
- Plank House
- Foresters' Hub
- Fountain
- Chicken Coop
- Cheesery
- Open Kitchen