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LEVEL REFERENCE

Unnamed scenario · archive 19 · 1

Game data v30 · build 254Sources & research notes

BiomeNot stored
Main objectives3
Optional objectives0
Day limitNo limit stored

Starting conditions

Villagers
12 adults, 3 kids
Already built
Clay Pit
Stockpile
Fruit ×29
Crates
Expedition Crate 1, Expedition Crate 2, Expedition Crate 3

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveMeat≥ 35
Consume / recycleDried Meat≥ 100
CreateFarm≥ 3

Optional objectives

No objectives in this group are stored.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

41 distinct configured entries (41 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 15 starting object types
ObjectStored entities
Ash86
Rock Source8
PineTree19
PomeloTree5
FigTree4
AppleTree20
Pallet2
Expedition Crate 11
Expedition Crate 21
Expedition Crate 31
Canoe1
Fruit29
Clay Pit1
Villager Adult12
Villager Kid3

Sources & research notes for this page

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