Game data v30 · build 254Sources & research notes
BiomeNot stored
Main objectives3
Optional objectives0
Day limitNo limit stored
Starting conditions
- Villagers
- 12 adults, 3 kids
- Already built
- Clay Pit
- Stockpile
- Fruit ×29
- Crates
- Expedition Crate 1, Expedition Crate 2, Expedition Crate 3
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Meat | ≥ 35 |
| Consume / recycle | Dried Meat | ≥ 100 |
| Create | Farm | ≥ 3 |
Optional objectives
No objectives in this group are stored.
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
41 distinct configured entries (41 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
- Bakery
- Brewery
- Brickyard
- Bridge
- Chicken Coop
- Clay Pit
- Cookie Shop
- Farm
- Foragers' Hut
- Basic House
- Brick House
- Plank House
- Press
- Lumberjacks' Base
- Market
- Open Kitchen
- Paper Mill
- Fitness Park
- Playground
- Communal Plaza
- Quarry
- Road
- Roadworks Office
- Sawmill
- Book Workshop
- Stone Mine
- Stone Road
- Trading Outpost
- Warehouse
- Windmill
- Firewood Yard
- Zen Garden
- Fishing Dock
- Two-Story House
- Dried Meat Shop