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LEVEL REFERENCE

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Game data v30 · build 254Sources & research notes

Campaign 1 › Jaqweshia's Empire · Level 1 of 3 · Leader: Jaqweshia

Management →

In the heart of the Tropiclands, Jaqweshia's trading operation is starting to turn some heads. Just to be safe, she wants to keep an eye on whoever may be coming.

Main objectives2
Optional objectives1
Day limit80 days

Starting conditions

Villagers
5 adults, 1 kid
Stockpile
Axe - Iron ×4, Wheelbarrow ×3, Stick ×13, Log ×14, Reed Bunch ×4, Fruit ×26

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveWatchtower≥ 1
HaveFlour≥ 45

Optional objectives

ConditionTargetRequired value
Have in buildingVeggie in Market≥ 100

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstUnspecified in this file

Available buildings & plants

29 distinct configured entries (29 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 23 starting object types
ObjectStored entities
Rock Source6
Jungle Tree23
Palm Tree27
Reed Plant16
Axe - Iron4
Lumberjacks' Base1
Clay Pit1
Foragers' Hut2
Wheelbarrow3
Canoe4
Basic House3
TropicalMountainVegetation157
Watchtower1
Stick13
Warehouse1
Tropical Villager Adult5
Tropical Villager Kid1
Leader Jaqweshia A1
StandalonePile5
Log14
Reed Bunch4
Fruit26
Birds flock Seagull1

Sources & research notes for this page

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