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LEVEL REFERENCE

Management

Game data v30 · build 254Sources & research notes

Campaign 1 › Jaqweshia's Empire · Level 2 of 3 · Leader: Jaqweshia

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On a nearby island is Jaqweshia's home—a bustling town where everyone reveres her. Lately she senses her villagers notice her stress. She has to do something to keep her cool.

Main objectives3
Optional objectives2
Day limit70 days

Starting conditions

Villagers
13 adults, 5 kids
Stockpile
Scythe - Rock ×4, Hoe - Wood ×8, Pick ×4, Wheelbarrow ×3, Flour ×45, Veggie ×109
Tools
SeedBag ×4

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveWatchtower≥ 1
Consume / recycleFlour≥ 45
CreateIce Pop≥ 150

Optional objectives

ConditionTargetRequired value
Happiness—= 80
HaveTropical Shelter≥ 3

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstUnspecified in this file

Available buildings & plants

31 distinct configured entries (31 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 27 starting object types
ObjectStored entities
Reed Plant12
Jungle Tree13
Jungle Big Tree41
Rock Source7
Canoe4
TropicalMountainVegetation477
Watchtower1
Road32
Basic House5
Scythe - Rock4
SeedBag4
Hoe - Wood8
Pick4
Farm1
Roadworks Office1
Quarry1
Wheelbarrow3
Corn72
Flour45
Watchtower1
Warehouse1
Tropical Villager Adult13
Tropical Villager Kid5
Leader Jaqweshia B1
StandalonePile8
Veggie109
Birds flock Seagull1

Sources & research notes for this page

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