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LEVEL REFERENCE

Sugar Frost

Game data v30 · build 254Sources & research notes

The cookie business is all fun and games... until winter hits. After Maddy's visit, the roadside town is stuck with a cookie-centric lifestyle, forcing them to take extra precautions against the cold to keep production going.

Main objectives3
Optional objectives0
Day limitNo day limit

Starting conditions

Villagers
9 adults, 2 kids
Already built
Lumberjacks' Base, Sawmill, Winter Cabin ×2, Greenhouse ×2, Road ×38
Stockpile
Axe - Iron ×7, Scythe - Rock ×6, Hoe - Wood ×6, Stick ×30, Log ×4, Plank ×4
Tools
SeedBag ×6
Crates
Expedition Crate ×3

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
CreateCookie≥ 200
Population—≥ 30
Housing—= 100

Optional objectives

None.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

40 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 26 starting object types
ObjectCount
Axe - Iron7
Scythe - Rock6
SeedBag6
Hoe - Wood6
Lumberjacks' Base1
Sawmill1
Expedition Crate 11
Expedition Crate 22
Winter Cabin2
Rock Source24
Winter Pine92
4-2 CookieVan1
4-1 FoxTwinStatue1
Christmas Snowman 11
Christmas Snowman 01
Expedition Campsite Trunk 21
Villager Adult9
Villager Kid2
Stick30
Greenhouse2
Beet36
Beet Sapling4
Road38
StandalonePile29
Log4
Plank4

Sources & research notes for this page

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