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LEVEL REFERENCE

Dandelion Springs

Game data v30 · build 254Sources & research notes

Once a lush tropical retreat, this secluded spot is now a shadow of its former self. A group of eager villagers aims to restore it to its former glory.

Main objectives3
Optional objectives2
Day limit70 days

Starting conditions

Villagers
8 adults, 4 kids
Stockpile
Fruit ×20, Stick ×70
Crates
Expedition Crate 1 ×4, Expedition Crate 2 ×5

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
HaveSwimming Pier≥ 2
Have in buildingFruit in Market≥ 25
CreateBoots≥ 20

Optional objectives

ConditionTargetRequired value
HaveBasic House= 0
Population—≥ 20

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingEnabled
Hydration / thirstDisabled

Available buildings & plants

30 distinct configured entries (30 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 26 starting object types
ObjectStored entities
Rock Source9
Jungle Tree175
Palm Tree32
Reed Plant28
BananaTree13
TropicalMountainVegetation3836
Pallet2
Expedition Crate 14
Expedition Crate 25
Wood Statue1
Tiny Man Statue2
Basic House12
Birds flock Colorful2
Fireflies Event1
Crane Flower Planter5
Jacaranda Tree Pit1
Tropical Villager Adult8
Tropical Villager Kid4
Fruit20
Stick70
Bonfire1
Fitness Park1
Plant Birds of Paradise4
Plant Jacaranda1
StandalonePile66
Plant Sapling Birds of Paradise1

Sources & research notes for this page

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