All-pages A–Z indexSources & research
⚑

LEVEL REFERENCE

Cheers!

Just in time for New Year's, a lumberjack in a secluded settlement in the Winterlands discovered a stash of glass on the other side of the icy valley—enough to build some greenhouses. If they're strategic with the distances, they might finally have something to cheer about at midnight after a filling dinner.

Main objectives1
Optional objectives1
Day limit76 days

Main objectives

ConditionTargetRequired value
CreateBeer≥ 50

Optional objectives

ConditionTargetRequired value
CreateVeggie≥ 60

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatEnabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

28 distinct configured entries (28 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 27 starting object types
ObjectStored entities
Axe - Iron1
Hoe - Wood4
Firewood Yard1
Market1
Trappers' Hut1
Roadworks Office1
Basket3
HunterTrap8
Plate24
Winter Pine139
Rock Source10
Road51
Winter Cabin3
Log6
Glass Pane12
Open Kitchen1
Tool Wheel1
Tool Wheelbarrow upside1
Tool Wheelbarrow no wheel1
Tool Wheel standing1
Sign Dead End2
Tool Axe1
Winter Villager Adult7
StandalonePile5
Stew3
Meat9
Stick4

Sources & research notes for this page