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LEVEL REFERENCE

Uptown Development

Game data v30 · build 254Sources & research notes

The folks at Riverfork Isle have always been cautious with their big dreams. Now that they’ve settled comfortably on the western side, they’re ready to begin the second phase of their project: an upscale neighborhood and cultural center on the eastern side.

BiomeNot recorded
Main objectives2
Optional objectives2
Day limit110 days

Starting conditions

Villagers
5 adults, 3 kids
Stockpile
Scythe - Rock ×4, Hoe - Wood ×8, Axe - Iron ×4, Log ×10, Stick ×4, Wheat ×8, Flour ×6, Bread ×10
Tools
SeedBag ×4, Tool Pick ×3

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
HaveTwo-Story House≥ 7
CreateBook≥ 10

Optional objectives

ConditionTargetRequired value
HaveZen Garden≥ 4
Need satisfactionEntertainment= 75

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

36 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 30 starting object types
ObjectCount
Clay Pit3
Farm1
Windmill1
Bakery1
Roadworks Office1
Lumberjacks' Base1
Scythe - Rock4
SeedBag4
Hoe - Wood8
Axe - Iron4
BakeryPeel1
Road45
Plank House2
Communal Plaza1
Wheat18
Log10
Stick4
Ash73
Rock Source8
Road9
Playground1
Sign 2 Arrows1
Tool Pick3
Villager Adult5
Villager Kid3
WheatSapling11
StandalonePile4
Wheat8
Flour6
Bread10

Sources & research notes for this page

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