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LEVEL REFERENCE

The Itch

Game data v30 · build 254Sources & research notes

Campaign 1 › Miranda's Chance · Level 1 of 3 · Leader: Miranda

The Binge →

Miranda has never been one to stand out, but with Pablo gone, she sees a chance to take the lead in her town, even if all she has to offer is her secret bread recipe.

BiomeNot stored
Main objectives3
Optional objectives2
Day limit50 days

Starting conditions

Villagers
6 adults, 4 kids
Stockpile
Axe - Iron ×4, Scythe - Rock ×4, Hoe - Wood ×4, Stick ×2, Fruit ×25, Log ×6, Clay ×8
Tools
SeedBag ×4

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
CreateBread≥ 80
HavePlank House≥ 3
Have in buildingLog in Warehouse≥ 20

Optional objectives

ConditionTargetRequired value
HaveVeggie≥ 20
HaveCommunal Plaza≥ 2

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunDisabled
HeatDisabled
WellnessDisabled
CoolingDisabled
Hydration / thirstUnspecified in this file

Available buildings & plants

15 distinct configured entries (15 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 26 starting object types
ObjectStored entities
PineTree15
Ash17
Rock Source4
FigTree8
AppleTree9
Axe - Iron4
Scythe - Rock4
SeedBag4
Hoe - Wood4
Lumberjacks' Base1
Foragers' Hut2
Clay Pit1
Stick2
Wheat45
2-1 Dock1
2-1 BrokenWickerbread1
Windmill1
Villager Kid4
Villager Adult6
Leader Miranda A1
Farm1
StandalonePile2
Fruit25
Log6
Clay8
Birds flock Seagull1

Sources & research notes for this page

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