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LEVEL REFERENCE

Edgar Shapes Up!

Game data v30 · build 254Sources & research notes

Campaign 1 › Edgar's Growth · Level 1 of 3 · Leader: Edgar

Edgar Relapses! →

Edgar accidentally caught sight of his reflection and began worrying about his weight. Instead of bringing him down, it fueled his motivation to revamp the food options in his town.

Main objectives1
Optional objectives1
Day limit60 days

Starting conditions

Villagers
7 adults, 5 kids
Stockpile
Scythe - Rock ×4, Hoe - Wood ×4, Wheelbarrow ×3, Veggie ×20, Plank ×6, Flour ×9, Wheat ×15, Log ×9
Tools
SeedBag ×4

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
HaveFruit≥ 100

Optional objectives

ConditionTargetRequired value
Have in buildingFruit in Market≥ 60

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessDisabled
CoolingDisabled
Hydration / thirstNot set (older map)

Available buildings & plants

21 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 26 starting object types
ObjectCount
Pallet2
Canoe2
Windmill1
Farm1
Bakery1
Scythe - Rock4
SeedBag4
Hoe - Wood4
BakeryPeel1
Wheelbarrow3
Rock Source5
Ash34
PineTree18
Basic House2
Wheat59
Veggie20
Plank6
3-1 Pond1
Warehouse1
Villager Adult7
Villager Kid5
Leader Edgar A1
Flour9
Wheat15
Log9
Birds flock Seagull1

Sources & research notes for this page

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