Game data v30 · build 254Sources & research notes
Campaign 1 › Edgar's Growth · Level 2 of 3 · Leader: Edgar
Reality hit hard as Edgar watched his weight go up instead of down. Embarrassed, he moved to another island with his closest friends, determined to embrace a new lifestyle.
Starting conditions
- Villagers
- 6 adults
- Already built
- Road ×26, Basic House, Roadworks Office, Sawmill, Foragers' Hut ×2, Quarry, Warehouse
- Stockpile
- Hoe - Wood ×4, Axe - Iron ×3, Pick ×4, Wheelbarrow ×3, Log ×10, Plank ×6, Fruit ×31
Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Fitness Park | ≥ 4 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Fruit | ≥ 120 |
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Not set (older map) |
Available buildings & plants
20 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.
Buildings, structures & decorations
Fields & plants
Starting objects & resources
Show 23 starting object types
| Object | Count |
|---|---|
| Ash | 46 |
| Rock Source | 10 |
| PineTree | 23 |
| FigTree | 13 |
| AppleTree | 11 |
| Road | 26 |
| Basic House | 1 |
| Hoe - Wood | 4 |
| Axe - Iron | 3 |
| Pick | 4 |
| Roadworks Office | 1 |
| Sawmill | 1 |
| Foragers' Hut | 2 |
| Quarry | 1 |
| Wheelbarrow | 3 |
| Log | 10 |
| Warehouse | 1 |
| Villager Adult | 6 |
| Leader Edgar B | 1 |
| StandalonePile | 1 |
| Plank | 6 |
| Fruit | 31 |
| Birds flock Seagull | 1 |