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LEVEL REFERENCE

Edgar Relapses!

Game data v30 · build 254Sources & research notes

Campaign 1 › Edgar's Growth · Level 2 of 3 · Leader: Edgar

← Edgar Shapes Up!Edgar Bounces Back! →

Reality hit hard as Edgar watched his weight go up instead of down. Embarrassed, he moved to another island with his closest friends, determined to embrace a new lifestyle.

Main objectives1
Optional objectives1
Day limit90 days

Starting conditions

Villagers
6 adults
Stockpile
Hoe - Wood ×4, Axe - Iron ×3, Pick ×4, Wheelbarrow ×3, Log ×10, Plank ×6, Fruit ×31

Counted from the map file. Stockpile numbers are items placed on the map and can differ slightly from what the stockpile shows.

Main objectives

ConditionTargetRequired value
HaveFitness Park≥ 4

Optional objectives

ConditionTargetRequired value
HaveFruit≥ 120

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstNot set (older map)

Available buildings & plants

20 buildings and plants can be built on this map from the start. Anything unlocked during play is not included.

Starting objects & resources

Show 23 starting object types
ObjectCount
Ash46
Rock Source10
PineTree23
FigTree13
AppleTree11
Road26
Basic House1
Hoe - Wood4
Axe - Iron3
Pick4
Roadworks Office1
Sawmill1
Foragers' Hut2
Quarry1
Wheelbarrow3
Log10
Warehouse1
Villager Adult6
Leader Edgar B1
StandalonePile1
Plank6
Fruit31
Birds flock Seagull1

Sources & research notes for this page

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