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LEVEL REFERENCE

No Edge

The famous 'edge of the world' proved less dramatic than it first appeared when Pablo discovered lands beyond it. Even the cliff wasn't as high as it seemed. As its allure fades, the remaining villagers must adapt while preparing for the return of winter.

Main objectives2
Optional objectives1
Day limit50 days

Main objectives

ConditionTargetRequired value
Have in buildingLog in Warehouse≥ 90
HaveVeggie≥ 80

Optional objectives

ConditionTargetRequired value
Happiness—≥ 80

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

23 distinct configured entries (23 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 20 starting object types
ObjectStored entities
Scythe - Rock16
SeedBag16
Hoe - Wood16
PineTree103
Rock Source7
AppleTree10
Expedition Crate 11
Expedition Crate 23
Expedition Crate 31
Basic House1
Farm4
Pumpkin59
Potato60
Tool Bucket1
Tool Wheelbarrow upside1
Tool Pick1
Tool Hammer1
Ladder21
Winter Villager Adult8
Veggie12

Sources & research notes for this page