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LEVEL REFERENCE

Tomato Race

Game data v30 · build 254Sources & research notes

As part of one of the strangest summer traditions in the southern outlands, farmers engage in an all-out race to harvest the finest, juiciest, most scrumptious tomatoes in the least amount of time. Bonus points are awarded to the group that manages to do so with the least amount of stress.

BiomeNot stored
Main objectives1
Optional objectives0
Day limitNo limit stored

Starting conditions

Villagers
5 adults
Tools
Tool Shovel planted, Tool Wheelbarrow, Tool Bucket, Tool Axe

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
CreateVeggie≥ 5

Optional objectives

No objectives in this group are stored.

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

Share a strategy for this levelHow strategies are reviewed

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessDisabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

9 distinct configured entries (9 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 17 starting object types
ObjectStored entities
PineTree64
Ash20
FigTree4
PomeloTree3
AppleTree7
Canoe1
Canoe Crashed1
Communal Plaza1
Playground1
Birds flock Seagull1
Tool Shovel planted1
Tool Wheelbarrow1
Tool Bucket1
Light Lantern1
Tool Axe1
Canoe Paddle1
Villager Adult5

Sources & research notes for this page

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