The time has come. The last round of testing before the Breadification Bias research paper is finally published. The research committee exhorts the villagers to stay in their homes to avoid errors when counting the population.
Main objectives2
Optional objectives1
Day limit80 days
Main objectives
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Housing | — | = 100 |
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
38 distinct configured entries (38 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
- Bakery
- Brewery
- Brickyard
- Chicken Coop
- Clay Pit
- Cookie Shop
- Farm
- Foragers' Hut
- Foresters' Hub
- Two-Story House
- Lumberjacks' Base
- Market
- Open Kitchen
- Orchard
- Fitness Park
- Playground
- Communal Plaza
- Road
- Roadworks Office
- Sawmill
- Smoothie Stand
- Stone Mine
- Warehouse
- Windmill
- Zen Garden
- Bootmakers' Shop
- Trading Outpost
- Basic House
- Plank House
- Brick House
Fields & plants
Starting objects & resources
Show 24 starting object types
| Object | Stored entities |
|---|---|
| Ash | 181 |
| PineTree | 13 |
| AppleTree | 9 |
| Sand snails | 3 |
| Tool Axe | 1 |
| Tool Bucket | 1 |
| Light Torch | 4 |
| Tool Book open | 1 |
| Pallet | 2 |
| Expedition Crate 1 | 4 |
| Expedition Crate 2 | 1 |
| Expedition Crate 3 | 1 |
| Bridge | 4 |
| Zen Garden | 1 |
| Stone Mine | 1 |
| Windmill | 1 |
| Lumberjacks' Base | 1 |
| Villager Adult | 14 |
| Clay | 8 |
| Fruit | 40 |
| StandalonePile | 12 |
| Axe - Iron | 4 |
| Log | 6 |
| Stone | 6 |