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LEVEL REFERENCE

They/Them

They called them crazy, and maybe they are. They say the old windmill is too far away, and it is; that they should forget about farming and stick to foraging, and there's some sense to that... but who are THEY to tell THEM what they can or can't do??

Main objectives1
Optional objectives2
Day limit110 days

Main objectives

ConditionTargetRequired value
CreateBread≥ 120

Optional objectives

ConditionTargetRequired value
Housing—= 100
HaveFitness Park≥ 1

Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

20 distinct configured entries (20 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 11 starting object types
ObjectStored entities
Basic House3
Rock Source12
Ash42
AppleTree8
FigTree7
Windmill1
Foragers' Hut1
Villager Adult5
Villager Kid2
Villager Old2
Fruit12

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