They called them crazy, and maybe they are. They say the old windmill is too far away, and it is; that they should forget about farming and stick to foraging, and there's some sense to that... but who are THEY to tell THEM what they can or can't do??
Main objectives1
Optional objectives2
Day limit110 days
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Create | Bread | ≥ 120 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Housing | — | = 100 |
| Have | Fitness Park | ≥ 1 |
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
20 distinct configured entries (20 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
Starting objects & resources
Show 11 starting object types
| Object | Stored entities |
|---|---|
| Basic House | 3 |
| Rock Source | 12 |
| Ash | 42 |
| AppleTree | 8 |
| FigTree | 7 |
| Windmill | 1 |
| Foragers' Hut | 1 |
| Villager Adult | 5 |
| Villager Kid | 2 |
| Villager Old | 2 |
| Fruit | 12 |