RESEARCH
Stroganoff Cookhouse — production — sources & research
Evidence, decoding details and open questions for this article.
← Stroganoff Cookhouse — production
View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"formulas": [
{
"id": 279682,
"name": "Mushroom -> Sliced Mushroom",
"root_id": 105717,
"inputs": [
{
"resource_id": 320441,
"resource_variation_id": null,
"name": "Mushroom",
"count": 1
}
],
"outputs": [
{
"resource_id": 286346,
"resource_variation_id": null,
"name": "Sliced Mushroom",
"count": 2
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
281152
],
"source": {
"asset_file": "resources.assets",
"path_id": 279682,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stroganoff Shop/Formulas/Mushroom -> Sliced Mushroom",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 309555,
"name": "Sliced Meat + Sliced Mushroom -> StrogMix",
"root_id": 105717,
"inputs": [
{
"resource_id": 286354,
"resource_variation_id": null,
"name": "Sliced Meat",
"count": 1
},
{
"resource_id": 286346,
"resource_variation_id": null,
"name": "Sliced Mushroom",
"count": 1
}
],
"outputs": [
{
"resource_id": 286350,
"resource_variation_id": null,
"name": "StrogMix",
"count": 4
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
279823
],
"source": {
"asset_file": "resources.assets",
"path_id": 309555,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stroganoff Shop/Formulas/Sliced Meat + Sliced Mushroom -> StrogMix",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 312708,
"name": "KitchenFire + StrogMix -> Stroganoff",
"root_id": 105717,
"inputs": [
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 1
},
{
"resource_id": 286350,
"resource_variation_id": null,
"name": "StrogMix",
"count": 1
}
],
"outputs": [
{
"resource_id": 319676,
"resource_variation_id": null,
"name": "Stroganoff",
"count": 1
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
305528
],
"source": {
"asset_file": "resources.assets",
"path_id": 312708,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stroganoff Shop/Formulas/KitchenFire + StrogMix -> Stroganoff",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 314770,
"name": "Stick -> KitchenFire",
"root_id": 105717,
"inputs": [
{
"resource_id": 284894,
"resource_variation_id": null,
"name": "Stick",
"count": 1
}
],
"outputs": [
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 5
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
309492
],
"source": {
"asset_file": "resources.assets",
"path_id": 314770,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stroganoff Shop/Formulas/Stick -> KitchenFire",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 318167,
"name": "Meat -> Sliced Meat",
"root_id": 105717,
"inputs": [
{
"resource_id": 304113,
"resource_variation_id": null,
"name": "Meat",
"count": 1
}
],
"outputs": [
{
"resource_id": 286354,
"resource_variation_id": null,
"name": "Sliced Meat",
"count": 2
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
279854
],
"source": {
"asset_file": "resources.assets",
"path_id": 318167,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stroganoff Shop/Formulas/Meat -> Sliced Meat",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
],
"derived_balances": [
{
"inputs": [
{
"resource_id": 284894,
"name": "Stick",
"count": 8
},
{
"resource_id": 304113,
"name": "Meat",
"count": 5
},
{
"resource_id": 320441,
"name": "Mushroom",
"count": 5
}
],
"outputs": [
{
"resource_id": 319676,
"name": "Stroganoff",
"count": 40
}
],
"formula_ids": [
279682,
309555,
312708,
314770,
318167
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
}
]
}Gameplay checks
- Observe a full production cycle and compare actual materials consumed and produced.
- Verify whether all recovered branches are active for this building.
- Measure timing with a fixed workforce and nearby storage.
- Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed
These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.