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← IronFire

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "id": 295350,
  "internal_name": "IronFire",
  "name": "IronFire",
  "localization_key": null,
  "publicly_named": false,
  "paths": [],
  "need_units": {
    "FoodUnits": 0,
    "EntertainmentUnits": 0,
    "WellnessUnits": 0,
    "CommunityUnits": 0,
    "RefreshmentUnits": 0,
    "HydrationUnits": 0,
    "HeatUnits": 0
  },
  "consume_duration_override": null,
  "consumption_age_limits": null,
  "source": {
    "asset_file": "resources.assets",
    "path_id": 295350,
    "class": "ResourceBehaviour",
    "hierarchy_path": "IronFire",
    "fields": [
      "ResourceConfig"
    ]
  }
}

Pending verification

  • Confirm that this item or intermediate is used in the installed game.
  • Verify the displayed recipe quantities and any satisfaction effects.
  • Check for alternate recipes, trade sources and scenario-specific behavior.
An internal production state

This definition may exist only within a multi-step process. It is not established as a stockpile item or a player-facing resource.

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