All-pages A–Z indexSources & research

← Trappers' Hut — production

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "formulas": [
    {
      "id": 312411,
      "name": "Trap -> Meat & Hide",
      "root_id": 80802,
      "inputs": [
        {
          "resource_id": 319701,
          "resource_variation_id": null,
          "name": "HunterTrapFull",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 304113,
          "resource_variation_id": null,
          "name": "Meat",
          "count": 2
        },
        {
          "resource_id": 304112,
          "resource_variation_id": null,
          "name": "Animal Hide",
          "count": 1
        },
        {
          "resource_id": 319714,
          "resource_variation_id": null,
          "name": "HunterTrap",
          "count": 1
        }
      ],
      "work_iterations": 0,
      "partial_output": true,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        291063
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 312411,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "HuntersHut/Formulas/Trap -> Meat & Hide",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ],
  "derived_balances": []
}

Gameplay checks

  • Observe a full production cycle and compare actual materials consumed and produced.
  • Verify whether all recovered branches are active for this building.
  • Measure timing with a fixed workforce and nearby storage.
  • Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed

These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.