RESEARCH
Trading Outpost — production — sources & research
Evidence, decoding details and open questions for this article.
← Trading Outpost — production
View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"formulas": [
{
"id": 278145,
"name": "AnimalHide + KitchenFire -> WheatTrade",
"root_id": 75227,
"inputs": [
{
"resource_id": 304112,
"resource_variation_id": null,
"name": "Animal Hide",
"count": 8
},
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 1
}
],
"outputs": [
{
"resource_id": 320589,
"resource_variation_id": null,
"name": "WheatTrade",
"count": 9
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
287492
],
"source": {
"asset_file": "resources.assets",
"path_id": 278145,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Trading Post Winterland/Formulas/AnimalHide + KitchenFire -> WheatTrade",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 296119,
"name": "AnimalHide + KitchenFire -> GlassTrade",
"root_id": 75227,
"inputs": [
{
"resource_id": 304112,
"resource_variation_id": null,
"name": "Animal Hide",
"count": 8
},
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 1
}
],
"outputs": [
{
"resource_id": 294544,
"resource_variation_id": null,
"name": "GlassTrade",
"count": 6
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
311962
],
"source": {
"asset_file": "resources.assets",
"path_id": 296119,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Trading Post Winterland/Formulas/AnimalHide + KitchenFire -> GlassTrade",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 297307,
"name": "GlassTrade -> Glass",
"root_id": 75227,
"inputs": [
{
"resource_id": 294544,
"resource_variation_id": null,
"name": "GlassTrade",
"count": 1
}
],
"outputs": [
{
"resource_id": 309166,
"resource_variation_id": null,
"name": "Glass Pane",
"count": 1
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
318576
],
"source": {
"asset_file": "resources.assets",
"path_id": 297307,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Trading Post Winterland/Formulas/GlassTrade -> Glass",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 299855,
"name": " -> KitchenFire",
"root_id": 75227,
"inputs": [],
"outputs": [
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 1
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
281273
],
"source": {
"asset_file": "resources.assets",
"path_id": 299855,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Trading Post Winterland/Formulas/ -> KitchenFire",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 304092,
"name": "WheatTrade -> Wheat",
"root_id": 75227,
"inputs": [
{
"resource_id": 320589,
"resource_variation_id": null,
"name": "WheatTrade",
"count": 1
}
],
"outputs": [
{
"resource_id": 320813,
"resource_variation_id": null,
"name": "Wheat",
"count": 1
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
321192
],
"source": {
"asset_file": "resources.assets",
"path_id": 304092,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Trading Post Winterland/Formulas/WheatTrade -> Wheat",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
],
"derived_balances": [
{
"inputs": [
{
"resource_id": 304112,
"name": "Animal Hide",
"count": 4
}
],
"outputs": [
{
"resource_id": 309166,
"name": "Glass Pane",
"count": 3
}
],
"formula_ids": [
296119,
297307,
299855
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
},
{
"inputs": [
{
"resource_id": 304112,
"name": "Animal Hide",
"count": 8
}
],
"outputs": [
{
"resource_id": 320813,
"name": "Wheat",
"count": 9
}
],
"formula_ids": [
278145,
299855,
304092
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
}
]
}Gameplay checks
- Observe a full production cycle and compare actual materials consumed and produced.
- Verify whether all recovered branches are active for this building.
- Measure timing with a fixed workforce and nearby storage.
- Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed
These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.