RESEARCH
Pendant Craftshop — production — sources & research
Evidence, decoding details and open questions for this article.
← Pendant Craftshop — production
View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"formulas": [
{
"id": 282908,
"name": "Glass -> GlassKnapped",
"root_id": 105715,
"inputs": [
{
"resource_id": 309166,
"resource_variation_id": null,
"name": "Glass Pane",
"count": 1
}
],
"outputs": [
{
"resource_id": 309165,
"resource_variation_id": null,
"name": "GlassKnapped",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
283143
],
"source": {
"asset_file": "resources.assets",
"path_id": 282908,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Pendant Maker/Formula Steps/Glass -> GlassKnapped",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 288753,
"name": "GlassKnappedReady -> GlassGrinded",
"root_id": 105715,
"inputs": [
{
"resource_id": 309170,
"resource_variation_id": null,
"name": "GlassKnappedReady",
"count": 1
}
],
"outputs": [
{
"resource_id": 309167,
"resource_variation_id": null,
"name": "GlassGrinded",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
280350
],
"source": {
"asset_file": "resources.assets",
"path_id": 288753,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Pendant Maker/Formula Steps/GlassKnappedReady -> GlassGrinded",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 299971,
"name": "GlassKnapped -> GlassKnappedReady",
"root_id": 105715,
"inputs": [
{
"resource_id": 309165,
"resource_variation_id": null,
"name": "GlassKnapped",
"count": 1
}
],
"outputs": [
{
"resource_id": 309170,
"resource_variation_id": null,
"name": "GlassKnappedReady",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
302270
],
"source": {
"asset_file": "resources.assets",
"path_id": 299971,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Pendant Maker/Formula Steps/GlassKnapped -> GlassKnappedReady",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 301857,
"name": "GlassGrinded -> Pendant",
"root_id": 105715,
"inputs": [
{
"resource_id": 309167,
"resource_variation_id": null,
"name": "GlassGrinded",
"count": 1
}
],
"outputs": [
{
"resource_id": 300131,
"resource_variation_id": null,
"name": "Pendant",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
303711
],
"source": {
"asset_file": "resources.assets",
"path_id": 301857,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Pendant Maker/Formula Steps/GlassGrinded -> Pendant",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
],
"derived_balances": [
{
"inputs": [
{
"resource_id": 309166,
"name": "Glass Pane",
"count": 1
}
],
"outputs": [
{
"resource_id": 300131,
"name": "Pendant",
"count": 1
}
],
"formula_ids": [
282908,
288753,
299971,
301857
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
}
]
}Gameplay checks
- Observe a full production cycle and compare actual materials consumed and produced.
- Verify whether all recovered branches are active for this building.
- Measure timing with a fixed workforce and nearby storage.
- Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed
These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.