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← Pendant Craftshop — production

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "formulas": [
    {
      "id": 282908,
      "name": "Glass -> GlassKnapped",
      "root_id": 105715,
      "inputs": [
        {
          "resource_id": 309166,
          "resource_variation_id": null,
          "name": "Glass Pane",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 309165,
          "resource_variation_id": null,
          "name": "GlassKnapped",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        283143
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 282908,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Pendant Maker/Formula Steps/Glass -> GlassKnapped",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 288753,
      "name": "GlassKnappedReady -> GlassGrinded",
      "root_id": 105715,
      "inputs": [
        {
          "resource_id": 309170,
          "resource_variation_id": null,
          "name": "GlassKnappedReady",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 309167,
          "resource_variation_id": null,
          "name": "GlassGrinded",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        280350
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 288753,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Pendant Maker/Formula Steps/GlassKnappedReady -> GlassGrinded",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 299971,
      "name": "GlassKnapped -> GlassKnappedReady",
      "root_id": 105715,
      "inputs": [
        {
          "resource_id": 309165,
          "resource_variation_id": null,
          "name": "GlassKnapped",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 309170,
          "resource_variation_id": null,
          "name": "GlassKnappedReady",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        302270
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 299971,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Pendant Maker/Formula Steps/GlassKnapped -> GlassKnappedReady",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 301857,
      "name": "GlassGrinded -> Pendant",
      "root_id": 105715,
      "inputs": [
        {
          "resource_id": 309167,
          "resource_variation_id": null,
          "name": "GlassGrinded",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 300131,
          "resource_variation_id": null,
          "name": "Pendant",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        303711
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 301857,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Pendant Maker/Formula Steps/GlassGrinded -> Pendant",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ],
  "derived_balances": [
    {
      "inputs": [
        {
          "resource_id": 309166,
          "name": "Glass Pane",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 300131,
          "name": "Pendant",
          "count": 1
        }
      ],
      "formula_ids": [
        282908,
        288753,
        299971,
        301857
      ],
      "equipment_category_ids": [],
      "caveats": [],
      "status": "derived_from_serialized_formula_graph; not measured throughput"
    }
  ]
}

Gameplay checks

  • Observe a full production cycle and compare actual materials consumed and produced.
  • Verify whether all recovered branches are active for this building.
  • Measure timing with a fixed workforce and nearby storage.
  • Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed

These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.