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← Paper Mill — production

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "formulas": [
    {
      "id": 284014,
      "name": "WoodMush -> WetPaper",
      "root_id": 105708,
      "inputs": [
        {
          "resource_id": 301716,
          "resource_variation_id": null,
          "name": "WoodMush",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 301715,
          "resource_variation_id": null,
          "name": "WetPaper",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": 273140,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        291750,
        320415
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 284014,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Papermill old/Formula Steps/WoodMush -> WetPaper",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 306808,
      "name": "Wood -> WoodChips",
      "root_id": 105708,
      "inputs": [
        {
          "resource_id": 309169,
          "resource_variation_id": null,
          "name": "Log",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 301712,
          "resource_variation_id": null,
          "name": "WoodChips",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        315841,
        321450
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 306808,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Papermill old/Formula Steps/Wood -> WoodChips",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 317424,
      "name": "WoodChips -> WoodMush",
      "root_id": 105708,
      "inputs": [
        {
          "resource_id": 301712,
          "resource_variation_id": null,
          "name": "WoodChips",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 301716,
          "resource_variation_id": null,
          "name": "WoodMush",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        295187,
        309805
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 317424,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Papermill old/Formula Steps/WoodChips -> WoodMush",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 322107,
      "name": "WetPaper -> Paper",
      "root_id": 105708,
      "inputs": [
        {
          "resource_id": 301715,
          "resource_variation_id": null,
          "name": "WetPaper",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 308079,
          "resource_variation_id": null,
          "name": "Paper",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        297952,
        308785
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 322107,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Papermill old/Formula Steps/WetPaper -> Paper",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ],
  "derived_balances": [
    {
      "inputs": [
        {
          "resource_id": 309169,
          "name": "Log",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 308079,
          "name": "Paper",
          "count": 1
        }
      ],
      "formula_ids": [
        284014,
        306808,
        317424,
        322107
      ],
      "equipment_category_ids": [
        273140
      ],
      "caveats": [],
      "status": "derived_from_serialized_formula_graph; not measured throughput"
    }
  ]
}

Gameplay checks

  • Observe a full production cycle and compare actual materials consumed and produced.
  • Verify whether all recovered branches are active for this building.
  • Measure timing with a fixed workforce and nearby storage.
  • Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed

These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.