RESEARCH
Luthierie — production — sources & research
Evidence, decoding details and open questions for this article.
View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"formulas": [
{
"id": 290652,
"name": "Wood -> Neck",
"root_id": 105750,
"inputs": [
{
"resource_id": 309169,
"resource_variation_id": null,
"name": "Log",
"count": 1
}
],
"outputs": [
{
"resource_id": 319681,
"resource_variation_id": null,
"name": "Neck",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
283714
],
"source": {
"asset_file": "resources.assets",
"path_id": 290652,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Ukulele Maker/Formula Steps/Wood -> Neck",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 293378,
"name": "Wood -> Top",
"root_id": 105750,
"inputs": [
{
"resource_id": 309169,
"resource_variation_id": null,
"name": "Log",
"count": 1
}
],
"outputs": [
{
"resource_id": 319689,
"resource_variation_id": null,
"name": "Top",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
283959
],
"source": {
"asset_file": "resources.assets",
"path_id": 293378,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Ukulele Maker/Formula Steps/Wood -> Top",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 313644,
"name": "Wood -> Back",
"root_id": 105750,
"inputs": [
{
"resource_id": 309169,
"resource_variation_id": null,
"name": "Log",
"count": 1
}
],
"outputs": [
{
"resource_id": 319695,
"resource_variation_id": null,
"name": "Back",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
315378
],
"source": {
"asset_file": "resources.assets",
"path_id": 313644,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Ukulele Maker/Formula Steps/Wood -> Back",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 315713,
"name": "Top + Back + Neck -> Ukulele",
"root_id": 105750,
"inputs": [
{
"resource_id": 319689,
"resource_variation_id": null,
"name": "Top",
"count": 1
},
{
"resource_id": 319695,
"resource_variation_id": null,
"name": "Back",
"count": 1
},
{
"resource_id": 319681,
"resource_variation_id": null,
"name": "Neck",
"count": 1
}
],
"outputs": [
{
"resource_id": 300123,
"resource_variation_id": null,
"name": "Ukulele",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
295052
],
"source": {
"asset_file": "resources.assets",
"path_id": 315713,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Ukulele Maker/Formula Steps/Top + Back + Neck -> Ukulele",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
],
"derived_balances": [
{
"inputs": [
{
"resource_id": 309169,
"name": "Log",
"count": 3
}
],
"outputs": [
{
"resource_id": 300123,
"name": "Ukulele",
"count": 1
}
],
"formula_ids": [
290652,
293378,
313644,
315713
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
}
]
}Gameplay checks
- Observe a full production cycle and compare actual materials consumed and produced.
- Verify whether all recovered branches are active for this building.
- Measure timing with a fixed workforce and nearby storage.
- Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed
These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.