All-pages A–Z indexSources & research

← Book Workshop — production

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "formulas": [
    {
      "id": 296352,
      "name": "Page -> Manuscript",
      "root_id": 105696,
      "inputs": [
        {
          "resource_id": 282458,
          "resource_variation_id": null,
          "name": "Page",
          "count": 2
        }
      ],
      "outputs": [
        {
          "resource_id": 282459,
          "resource_variation_id": null,
          "name": "Manuscript",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        309195
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 296352,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Scriptorium/Formula Steps/Page -> Manuscript",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 306805,
      "name": "Paper -> Page",
      "root_id": 105696,
      "inputs": [
        {
          "resource_id": 308079,
          "resource_variation_id": null,
          "name": "Paper",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 282458,
          "resource_variation_id": null,
          "name": "Page",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        288744
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 306805,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Scriptorium/Formula Steps/Paper -> Page",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 314610,
      "name": "Manuscript + AnimalHide -> Book",
      "root_id": 105696,
      "inputs": [
        {
          "resource_id": 282459,
          "resource_variation_id": null,
          "name": "Manuscript",
          "count": 1
        },
        {
          "resource_id": 304112,
          "resource_variation_id": null,
          "name": "Animal Hide",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 300128,
          "resource_variation_id": null,
          "name": "Book",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        284044
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 314610,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Scriptorium/Formula Steps/Manuscript + AnimalHide -> Book",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ],
  "derived_balances": [
    {
      "inputs": [
        {
          "resource_id": 308079,
          "name": "Paper",
          "count": 2
        },
        {
          "resource_id": 304112,
          "name": "Animal Hide",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 300128,
          "name": "Book",
          "count": 1
        }
      ],
      "formula_ids": [
        296352,
        306805,
        314610
      ],
      "equipment_category_ids": [],
      "caveats": [],
      "status": "derived_from_serialized_formula_graph; not measured throughput"
    }
  ]
}

Gameplay checks

  • Observe a full production cycle and compare actual materials consumed and produced.
  • Verify whether all recovered branches are active for this building.
  • Measure timing with a fixed workforce and nearby storage.
  • Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed

These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.