RESEARCH
You Are Here — sources & research
Evidence, decoding details and open questions for this article.
Scenario decoding evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"text_asset_id": 6347,
"source_level_path": "Assets/Resources/Content/Levels/LegacyChallenges/Batch04/Levels/Single04_R_07C.bytes",
"sha256": "cdaf8e6b62e1ea28a8d55bab0628304edc7f79290e70d23fdc9f365d39235994",
"world_objectives_match_header": true,
"level_config": [
{
"LevelScene": "LevelTropical",
"IsConcernFoodAvailable": true,
"IsConcernHousingAvailable": true,
"IsConcernCommunityAvailable": true,
"IsConcernEntertainmentAvailable": true,
"IsConcernHeatAvailable": false,
"IsConcernWellnessAvailable": true,
"IsConcernRefreshmentAvailable": true,
"IsConcernHydrationAvailable": false,
"LeaderboardType": 0,
"ResourceLeaderboardType": 0,
"LeaderboardResource": ""
}
]
}Recovered text & source identifiers
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"id": "Single04_R_07C",
"verification_status": "packaged_localization_only; gameplay_unverified",
"source_entries": [
{
"key": "Level.Single04_R_07C.Name",
"english": "You Are Here",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": []
},
{
"key": "Level.Single04_R_07C.Description",
"english": "The renowned author of the 'Outlanders Chronicles' and the new hit book 'Second Nature' has moved away, and the townsfolk have wasted no time in turning his house into a tourist attraction. Keeping everybody entertained and comfortable is no easy feat, but it'll be worth it once the hype dies down and the town returns to normal.",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": []
},
{
"key": "Level.Single04_R_07C.Objective.Main",
"english": "Produce <b>{count_1}</b> <b>{Resource.FruitJuice.WithIconPlural}</b> and have <b>{count_2}</b> <b>{Building.PlankHouse.WithIconPlural}</b>.",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": [
"Building.PlankHouse.WithIconPlural",
"Resource.FruitJuice.WithIconPlural",
"count_1",
"count_2"
]
},
{
"key": "Level.Single04_R_07C.Objective.Main.1",
"english": "Produce <b>{count}</b> <b>{Resource.FruitJuice.WithIconPlural}</b>.",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": [
"Resource.FruitJuice.WithIconPlural",
"count"
]
},
{
"key": "Level.Single04_R_07C.Objective.Main.2",
"english": "Have <b>{count}</b> <b>{Building.PlankHouse.WithIconPlural}</b>.",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": [
"Building.PlankHouse.WithIconPlural",
"count"
]
},
{
"key": "Level.Single04_R_07C.Objective.Secondary",
"english": "Satisfy <b>{Concern.Refreshment.WithIcon}</b>.",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": [
"Concern.Refreshment.WithIcon"
]
},
{
"key": "Level.Single04_R_07C.Objective.Secondary.1",
"english": "Satisfy <b>{Concern.Refreshment.WithIcon}</b>.",
"source_text_asset_id": 6517,
"source_table": "Localization",
"unresolved_placeholders": [
"Concern.Refreshment.WithIcon"
]
}
]
}Remaining checks
- Confirm current menu category and release availability.
- Check runtime unlocks and defaults for need fields absent in legacy maps.
- Measure yields, need decay, production rates and other runtime effects.
Content availability
Presence in the installed files does not establish release or menu availability.
Stored map configuration for version 30, build 254. Packaged content does not establish live menu availability.
Values and comparisons match both the header and world records. Satisfaction, housing and equipment values are stored thresholds; their UI wording may differ. “Consume / recycle” is an internal condition whose wording depends on the target.
An absent field in an older map is not treated as disabled. Runtime defaults and migration remain unverified.
Counts below are serialized prefab entities. They do not establish harvest yields, stockpile units, or numbers of independent buildings; child entities and internal objects can be included.