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← An Apple a Day

Scenario decoding evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "text_asset_id": 6534,
  "source_level_path": "Assets/Resources/Content/Levels/LegacyChallenges/Batch00/Levels/Single00_L_Eden.bytes",
  "sha256": "5a596261d9844448fdd4435dccb82c9dc7fc9837942ad4f1730b8d339135dd20",
  "world_objectives_match_header": true,
  "level_config": [
    {
      "LevelScene": "",
      "IsConcernFoodAvailable": true,
      "IsConcernHousingAvailable": true,
      "IsConcernCommunityAvailable": true,
      "IsConcernEntertainmentAvailable": false,
      "IsConcernHeatAvailable": false,
      "IsConcernWellnessAvailable": true,
      "IsConcernRefreshmentAvailable": false,
      "IsConcernHydrationAvailable": false,
      "LeaderboardType": 0,
      "ResourceLeaderboardType": 0,
      "LeaderboardResource": ""
    }
  ]
}
Recovered text & source identifiers

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "id": "Single00_L_Eden",
  "verification_status": "packaged_localization_only; gameplay_unverified",
  "source_entries": [
    {
      "key": "Level.Single00_L_Eden.Name",
      "english": "An Apple a Day",
      "source_text_asset_id": 6297,
      "source_table": "Localization",
      "unresolved_placeholders": []
    },
    {
      "key": "Level.Single00_L_Eden.Description",
      "english": "This young couple's kid has developed a strange condition—bunny ears are sprouting from its head! The doctors say the only cure is to eat a very special apple that only grows in the soil of a secret, mystical island. While it's harmless now, if not treated quickly, the child might turn into a real bunny very soon!",
      "source_text_asset_id": 6297,
      "source_table": "Localization",
      "unresolved_placeholders": []
    },
    {
      "key": "Level.Single00_L_Eden.Objective.Main",
      "english": "Harvest one <b>{Resource.Fruit.WithIcon}</b>.",
      "source_text_asset_id": 6297,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Resource.Fruit.WithIcon"
      ]
    },
    {
      "key": "Level.Single00_L_Eden.Objective.Main.1",
      "english": "Harvest one <b>{Resource.Fruit.WithIcon}</b>.",
      "source_text_asset_id": 6297,
      "source_table": "Localization",
      "unresolved_placeholders": [
        "Resource.Fruit.WithIcon"
      ]
    }
  ]
}

Remaining checks

  • Confirm current menu category and release availability.
  • Check runtime unlocks and defaults for need fields absent in legacy maps.
  • Measure yields, need decay, production rates and other runtime effects.

Content availability

Unknown

Presence in the installed files does not establish release or menu availability.

Stored map configuration for version 30, build 254. Packaged content does not establish live menu availability.

Values and comparisons match both the header and world records. Percentage units distinguish satisfaction, settled villagers and equipment from item counts. Settlement wording is supported by Level01B; Cliffside Resort separately says “Satisfy Housing”. “Consume / recycle” is an internal condition whose wording depends on the target.

An absent field in an older map is not treated as disabled. Runtime defaults and migration remain unverified.

Counts below are serialized prefab entities. They do not establish harvest yields, stockpile units, or numbers of independent buildings; child entities and internal objects can be included.

Report a gameplay observationWhat counts as evidence